Mercurial > sdl-ios-xcode
view test/testnativecocoa.m @ 3322:d9dd6cbba4c0
Fixed bug #716
Armin Burgmeier 2009-03-15 04:35:45 PDT
When I hold a mouse button down on another (non-SDL) window, then move the
mouse over an SDL window and releasing the mouse button there, then the
application does not receive an SDL_ACTIVEEVENT with state SDL_APPMOUSEFOCUS
and gain 1.
Furthermore, SDL_GetAppState() reports the application not having mouse focus
until moving the mouse out of the window and back in again.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 27 Sep 2009 23:24:58 +0000 |
parents | 089a77aebb7d |
children |
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#include "testnative.h" #ifdef TEST_NATIVE_COCOA #include <Cocoa/Cocoa.h> static void *CreateWindowCocoa(int w, int h); static void DestroyWindowCocoa(void *window); NativeWindowFactory CocoaWindowFactory = { "cocoa", CreateWindowCocoa, DestroyWindowCocoa }; static void *CreateWindowCocoa(int w, int h) { NSAutoreleasePool *pool; NSWindow *nswindow; NSRect rect; unsigned int style; pool = [[NSAutoreleasePool alloc] init]; rect.origin.x = 0; rect.origin.y = 0; rect.size.width = w; rect.size.height = h; rect.origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - rect.origin.y - rect.size.height; style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask); nswindow = [[NSWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE]; [nswindow makeKeyAndOrderFront:nil]; [pool release]; return nswindow; } static void DestroyWindowCocoa(void *window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = (NSWindow *)window; [nswindow close]; [pool release]; } #endif