Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoavideo.h @ 3322:d9dd6cbba4c0
Fixed bug #716
Armin Burgmeier 2009-03-15 04:35:45 PDT
When I hold a mouse button down on another (non-SDL) window, then move the
mouse over an SDL window and releasing the mouse button there, then the
application does not receive an SDL_ACTIVEEVENT with state SDL_APPMOUSEFOCUS
and gain 1.
Furthermore, SDL_GetAppState() reports the application not having mouse focus
until moving the mouse out of the window and back in again.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 27 Sep 2009 23:24:58 +0000 |
parents | 00cace2d9080 |
children | 1ab77e93a6c9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_cocoavideo_h #define _SDL_cocoavideo_h #include "SDL_opengl.h" #include <ApplicationServices/ApplicationServices.h> #include <Cocoa/Cocoa.h> #include "SDL_keysym.h" #include "../SDL_sysvideo.h" #include "SDL_cocoaevents.h" #include "SDL_cocoakeyboard.h" #include "SDL_cocoamodes.h" #include "SDL_cocoamouse.h" #include "SDL_cocoaopengl.h" #include "SDL_cocoawindow.h" /* Private display data */ @class SDLTranslatorResponder; typedef struct SDL_VideoData { SInt32 osversion; unsigned int modifierFlags; int mouse; int keyboard; void *key_layout; SDLTranslatorResponder *fieldEdit; Uint32 screensaver_activity; } SDL_VideoData; #endif /* _SDL_cocoavideo_h */ /* vi: set ts=4 sw=4 expandtab: */