Mercurial > sdl-ios-xcode
view src/joystick/nds/SDL_sysjoystick.c @ 3322:d9dd6cbba4c0
Fixed bug #716
Armin Burgmeier 2009-03-15 04:35:45 PDT
When I hold a mouse button down on another (non-SDL) window, then move the
mouse over an SDL window and releasing the mouse button there, then the
application does not receive an SDL_ACTIVEEVENT with state SDL_APPMOUSEFOCUS
and gain 1.
Furthermore, SDL_GetAppState() reports the application not having mouse focus
until moving the mouse out of the window and back in again.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 27 Sep 2009 23:24:58 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #include "SDL_config.h" #ifdef SDL_JOYSTICK_NDS /* This is the system specific header for the SDL joystick API */ #include <nds.h> #include <stdio.h> /* For the definition of NULL */ #include "SDL_error.h" #include "SDL_events.h" #include "SDL_joystick.h" #include "SDL_sysjoystick.h" #include "SDL_joystick_c.h" #include "../../video/nds/SDL_ndsevents_c.h" /* Function to scan the system for joysticks. * This function should set SDL_numjoysticks to the number of available * joysticks. Joystick 0 should be the system default joystick. * It should return 0, or -1 on an unrecoverable fatal error. */ int SDL_SYS_JoystickInit(void) { SDL_numjoysticks = 1; return (1); } /* Function to get the device-dependent name of a joystick */ const char * SDL_SYS_JoystickName(int index) { if (!index) return "NDS builtin joypad"; SDL_SetError("No joystick available with that index"); return (NULL); } /* Function to open a joystick for use. The joystick to open is specified by the index field of the joystick. This should fill the nbuttons and naxes fields of the joystick structure. It returns 0, or -1 if there is an error. */ int SDL_SYS_JoystickOpen(SDL_Joystick * joystick) { joystick->nbuttons = 8; joystick->nhats = 0; joystick->nballs = 0; joystick->naxes = 2; return 0; } /* Function to update the state of a joystick - called as a device poll. * This function shouldn't update the joystick structure directly, * but instead should call SDL_PrivateJoystick*() to deliver events * and update joystick device state. */ void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick) { u32 keysd, keysu; int magnitude = 16384; /*scanKeys(); - this is done in PumpEvents, because touch uses it too */ keysd = keysDown(); keysu = keysUp(); if ((keysd & KEY_UP)) { SDL_PrivateJoystickAxis(joystick, 1, -magnitude); } if ((keysd & KEY_DOWN)) { SDL_PrivateJoystickAxis(joystick, 1, magnitude); } if ((keysd & KEY_LEFT)) { SDL_PrivateJoystickAxis(joystick, 0, -magnitude); } if ((keysd & KEY_RIGHT)) { SDL_PrivateJoystickAxis(joystick, 0, magnitude); } if ((keysu & (KEY_UP | KEY_DOWN))) { SDL_PrivateJoystickAxis(joystick, 1, 0); } if ((keysu & (KEY_LEFT | KEY_RIGHT))) { SDL_PrivateJoystickAxis(joystick, 0, 0); } if ((keysd & KEY_A)) { SDL_PrivateJoystickButton(joystick, 0, SDL_PRESSED); } if ((keysd & KEY_B)) { SDL_PrivateJoystickButton(joystick, 1, SDL_PRESSED); } if ((keysd & KEY_X)) { SDL_PrivateJoystickButton(joystick, 2, SDL_PRESSED); } if ((keysd & KEY_Y)) { SDL_PrivateJoystickButton(joystick, 3, SDL_PRESSED); } if ((keysd & KEY_L)) { SDL_PrivateJoystickButton(joystick, 4, SDL_PRESSED); } if ((keysd & KEY_R)) { SDL_PrivateJoystickButton(joystick, 5, SDL_PRESSED); } if ((keysd & KEY_SELECT)) { SDL_PrivateJoystickButton(joystick, 6, SDL_PRESSED); } if ((keysd & KEY_START)) { SDL_PrivateJoystickButton(joystick, 7, SDL_PRESSED); } if ((keysu & KEY_A)) { SDL_PrivateJoystickButton(joystick, 0, SDL_RELEASED); } if ((keysu & KEY_B)) { SDL_PrivateJoystickButton(joystick, 1, SDL_RELEASED); } if ((keysu & KEY_X)) { SDL_PrivateJoystickButton(joystick, 2, SDL_RELEASED); } if ((keysu & KEY_Y)) { SDL_PrivateJoystickButton(joystick, 3, SDL_RELEASED); } if ((keysu & KEY_L)) { SDL_PrivateJoystickButton(joystick, 4, SDL_RELEASED); } if ((keysu & KEY_R)) { SDL_PrivateJoystickButton(joystick, 5, SDL_RELEASED); } if ((keysu & KEY_SELECT)) { SDL_PrivateJoystickButton(joystick, 6, SDL_RELEASED); } if ((keysu & KEY_START)) { SDL_PrivateJoystickButton(joystick, 7, SDL_RELEASED); } } /* Function to close a joystick after use */ void SDL_SYS_JoystickClose(SDL_Joystick * joystick) { } /* Function to perform any system-specific joystick related cleanup */ void SDL_SYS_JoystickQuit(void) { } #endif /* SDL_JOYSTICK_NDS */