view src/video/uikit/SDL_uikitkeyboard.m @ 2416:d92493ff1b51 gsoc2008_iphone

Fixed a bug where bad access would occur if UIKIT_MakeCurrent is passed NULL for the parameter 'SDL_GLContext context'. Instead, it clears the current context.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Wed, 13 Aug 2008 20:56:21 +0000
parents 05e8f46403c0
children
line wrap: on
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/*
 SDL - Simple DirectMedia Layer
 Copyright (C) 1997-2006 Sam Lantinga
 
 This library is free software; you can redistribute it and/or
 modify it under the terms of the GNU Lesser General Public
 License as published by the Free Software Foundation; either
 version 2.1 of the License, or (at your option) any later version.
 
 This library is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 Lesser General Public License for more details.
 
 You should have received a copy of the GNU Lesser General Public
 License along with this library; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
 Sam Lantinga
 slouken@libsdl.org
 */

#include "SDL_video.h"

#if SDL_IPHONE_KEYBOARD

#import "SDL_uikitkeyboard.h"
#import "SDL_uikitview.h"
#import "SDL_keyboard_c.h"
#import "keyinfotable.h"
#import "SDL_uikitappdelegate.h"
#import "SDL_uikitwindow.h"

@implementation  SDL_uikitview (keyboardMethods)

- (BOOL)keyboardVisible {
	return keyboardVisible;
}

/* UITextFieldDelegate related methods */
- (void)initializeKeyboard {
	
	NSLog(@"Text field init");
	
	textField = [[UITextField alloc] initWithFrame: CGRectZero];
	textField.delegate = self;
	/* placeholder so there is something to delete! */
	textField.text = @" ";	
	
	/* set UITextInputTrait properties, mostly to defaults */
	textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
	textField.autocorrectionType = UITextAutocorrectionTypeNo;
	textField.enablesReturnKeyAutomatically = NO;
	textField.keyboardAppearance = UIKeyboardAppearanceDefault;
	textField.keyboardType = UIKeyboardTypeDefault;
	textField.returnKeyType = UIReturnKeyDefault;
	textField.secureTextEntry = NO;	
		
	textField.hidden = YES;
	keyboardVisible = NO;
	[self addSubview: textField];
	
	/*
	 SDL makes a copy of our keyboard.
	 */
	
	SDL_Keyboard keyboard;
	SDL_zero(keyboard);
	//data->keyboard = SDL_AddKeyboard(&keyboard, -1);
	/* 
	 We'll need to delete this keyboard ...
	 */
	SDL_AddKeyboard(&keyboard, 0);
	SDLKey keymap[SDL_NUM_SCANCODES];
	SDL_GetDefaultKeymap(keymap);
	SDL_SetKeymap(0, 0, keymap, SDL_NUM_SCANCODES);
	
}

- (void)showKeyboard {
	keyboardVisible = YES;
	[textField becomeFirstResponder];
}

- (void)hideKeyboard {
	keyboardVisible = NO;
	[textField resignFirstResponder];
}

- (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
	
	if ([string length] == 0) {
		/* it wants to replace text with nothing, ie a delete */
		SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_DELETE);
		SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_DELETE);
	}
	else {
		
		int i;
		for (i=0; i<[string length]; i++) {
			
			unichar c = [string characterAtIndex: i];
			
			Uint16 mod = 0;
			SDL_scancode code;
			
			if (0 <= c && c < 127) {
				code = unicharToUIKeyInfoTable[c].code;
				mod  = unicharToUIKeyInfoTable[c].mod;
			}
			else {
				code = SDL_SCANCODE_UNKNOWN;
				mod = 0;
			}
			
			if (mod & KMOD_SHIFT) {
				SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_LSHIFT);
			}
			SDL_SendKeyboardKey( 0, SDL_PRESSED, code);
			SDL_SendKeyboardKey( 0, SDL_RELEASED, code);
			if (mod & KMOD_SHIFT) {
				SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_LSHIFT);
			}			
			
		}
		
	}
	return NO; /* don't allow the edit(!) */
}

/* Terminates the editing session */
- (BOOL)textFieldShouldReturn:(UITextField*)_textField {
	[self hideKeyboard];
	return YES;
}

@end

/* iPhone keyboard addition functions */

int SDL_iPhoneKeyboardShow(SDL_WindowID windowID) {

	SDL_Window *window = SDL_GetWindowFromID(windowID);
	SDL_WindowData *data;
	SDL_uikitview *view;
	
	if (NULL == window) {
		SDL_SetError("Window does not exist");
		return -1;
	}
	
	data = (SDL_WindowData *)window->driverdata;
	view = data->view;
		
	if (nil == view) {
		SDL_SetError("Window has no view");
		return -1;
	}
	else {
		[view showKeyboard];
		return 0;
	}
}

int SDL_iPhoneKeyboardHide(SDL_WindowID windowID) {
	
	SDL_Window *window = SDL_GetWindowFromID(windowID);
	SDL_WindowData *data;
	SDL_uikitview *view;
	
	if (NULL == window) {
		SDL_SetError("Window does not exist");
		return -1;
	}	
	
	data = (SDL_WindowData *)window->driverdata;
	view = data->view;

	if (NULL == view) {
		SDL_SetError("Window has no view");
		return -1;
	}
	else {
		[view hideKeyboard];
		return 0;
	}
}

SDL_bool SDL_iPhoneKeyboardIsShown(SDL_WindowID windowID) {
	
	SDL_Window *window = SDL_GetWindowFromID(windowID);
	SDL_WindowData *data;
	SDL_uikitview *view;

	if (NULL == window) {
		SDL_SetError("Window does not exist");
		return -1;
	}	
	
	data = (SDL_WindowData *)window->driverdata;
	view = data->view;
	
	if (NULL == view) {
		SDL_SetError("Window has no view");
		return 0;
	}
	else {
		return view.keyboardVisible;
	}
}

int SDL_iPhoneKeyboardToggle(SDL_WindowID windowID) {
	
	SDL_Window *window = SDL_GetWindowFromID(windowID);
	SDL_WindowData *data;
	SDL_uikitview *view;
	
	if (NULL == window) {
		SDL_SetError("Window does not exist");
		return -1;
	}	
	
	data = (SDL_WindowData *)window->driverdata;
	view = data->view;
	
	if (NULL == view) {
		SDL_SetError("Window has no view");
		return -1;
	}
	else {
		if (SDL_iPhoneKeyboardIsShown(windowID)) {
			SDL_iPhoneKeyboardHide(windowID);
		}
		else {
			SDL_iPhoneKeyboardShow(windowID);
		}
		return 0;
	}
}

#else

int SDL_iPhoneKeyboardShow(SDL_WindowID windowID) {
	SDL_SetError("Not compiled with keyboard support");
	return -1;
}

int SDL_iPhoneKeyboardHide(SDL_WindowID windowID) {
	SDL_SetError("Not compiled with keyboard support");
	return -1;
}

SDL_bool SDL_iPhoneKeyboardIsShown(SDL_WindowID windowID) {
	return 0;
}

int SDL_iPhoneKeyboardToggle(SDL_WindowID windowID) {
	SDL_SetError("Not compiled with keyboard support");
	return -1;
}


#endif /* SDL_IPHONE_KEYBOARD */