Mercurial > sdl-ios-xcode
view src/video/ggi/SDL_ggivideo.h @ 1402:d910939febfa
Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 21 Feb 2006 08:46:50 +0000 |
parents | 19418e4422cb |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_ggivideo_h #define _SDL_ggivideo_h #include <ggi/ggi.h> #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #define _THIS SDL_VideoDevice *this /* Private display data */ struct SDL_PrivateVideoData { ggi_visual_t *ggivis; }; extern ggi_visual_t VIS; /* FIXME: use the private data struct */ extern int SDL_OpenKeyboard(void); extern void SDL_CloseKeyboard(void); extern int SDL_OpenMouse(void); extern void SDL_CloseMouse(void); #endif /* _SDL_ggivideo_h */