view docs/man3/SDL_DisplayFormatAlpha.3 @ 1208:d90b362628ea

From: "alan buckley" <alan_baa@hotmail.com> Subject: Patch for RISC OS cursor palette handling in SDL Date: Mon, 07 Nov 2005 09:14:15 -0800 The mouse cursor palette was not correctly restored on RISC OS if the system was using anything but the default mouse colours. Additionally I've modifed the order the wait for vsync is called as it should be after the screen bank switching.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 23 Dec 2005 09:40:15 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_DisplayFormatAlpha" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_DisplayFormatAlpha\- Convert a surface to the display format
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_Surface *\fBSDL_DisplayFormatAlpha\fP\fR(\fBSDL_Surface *surface\fR);
.SH "DESCRIPTION"
.PP
This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer plus an alpha channel, suitable for fast blitting onto the display surface\&. It calls \fISDL_ConvertSurface\fR
.PP
If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function\&.
.PP
This function can be used to convert a colourkey to an alpha channel, if the \fBSDL_SRCCOLORKEY\fP flag is set on the surface\&. The generated surface will then be transparent (alpha=0) where the pixels match the colourkey, and opaque (alpha=255) elsewhere\&.
.SH "RETURN VALUE"
.PP
If the conversion fails or runs out of memory, it returns \fBNULL\fR
.SH "SEE ALSO"
.PP
\fISDL_ConvertSurface\fR, \fISDL_SetAlpha\fR, \fISDL_SetColorKey\fR, \fISDL_DisplayFormat\fR, \fISDL_Surface\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01