Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitopenglview.h @ 2399:d904584ea86d gsoc2008_iphone
Added SDL_WindowData for UIKit video driver. Now looks up instances here instead of assuming we're referring to a singleton.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Tue, 22 Jul 2008 22:59:59 +0000 |
parents | d2a519d2cc57 |
children | e9a1eed243c9 |
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// // EAGLView.h // test2 // // Created by Holmes Futrell on 7/11/08. // Copyright __MyCompanyName__ 2008. All rights reserved. // #import <UIKit/UIKit.h> #import <OpenGLES/EAGL.h> #import <OpenGLES/ES1/gl.h> #import <OpenGLES/ES1/glext.h> #import "SDL_uikitview.h" /* This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass. The view content is basically an EAGL surface you render your OpenGL scene into. Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel. */ @interface SDL_uikitopenglview : SDL_uikitview { @private /* The pixel dimensions of the backbuffer */ GLint backingWidth; GLint backingHeight; EAGLContext *context; /* OpenGL names for the renderbuffer and framebuffers used to render to this view */ GLuint viewRenderbuffer, viewFramebuffer; /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */ GLuint depthRenderbuffer; } @property (nonatomic, retain, readonly) EAGLContext *context; - (void)swapBuffers; - (void)setCurrentContext; - (id)initWithFrame:(CGRect)frame retainBacking:(BOOL)retained \ rBits:(int)rBits \ gBits:(int)gBits \ bBits:(int)bBits \ aBits:(int)aBits \ depthBits:(int)depthBits; @end