Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetVideoSurface.3 @ 2303:d87417504c75
First pass implementation of new SDL scancode concept, as discussed with
Christian Walther. Currently only implemented on Mac OS X for sanity
checking purposes.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 05 Feb 2008 07:19:23 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_GetVideoSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GetVideoSurface \- returns a pointer to the current display surface .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Surface *\fBSDL_GetVideoSurface\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP This function returns a pointer to the current display surface\&. If SDL is doing format conversion on the display surface, this function returns the publicly visible surface, not the real video surface\&. .SH "SEE ALSO" .PP \fI\fBSDL_Surface\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01