view docs/html/sdlfreesurface.html @ 2303:d87417504c75

First pass implementation of new SDL scancode concept, as discussed with Christian Walther. Currently only implemented on Mac OS X for sanity checking purposes.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 05 Feb 2008 07:19:23 +0000
parents 355632dca928
children
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>SDL_FreeSurface</H1
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>Name</H2
>SDL_FreeSurface&nbsp;--&nbsp;Frees (deletes) a SDL_Surface</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
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>SDL_FreeSurface</B
></CODE
>(SDL_Surface *surface);</CODE
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>Description</H2
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>Frees the resources used by a previously created <SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
>. If the surface was created using 
<A
HREF="sdlcreatergbsurfacefrom.html"
>SDL_CreateRGBSurfaceFrom</A
> then the pixel data is not freed.</P
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>See Also</H2
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><A
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>SDL_CreateRGBSurface</TT
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>
<A
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><TT
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>SDL_CreateRGBSurfaceFrom</TT
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