view docs/html/sdlpauseaudio.html @ 2586:d84c99f5401e gsoc2008_force_feedback

Set an event handler for the Helper Window.
author Edgar Simo <bobbens@gmail.com>
date Mon, 04 Aug 2008 15:58:01 +0000
parents 355632dca928
children
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>SDL_PauseAudio</H1
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>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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>SDL_GetAudioStatus</TT
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>SDL_OpenAudio</TT
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