view docs/html/sdlsetcursor.html @ 4215:d83830711a5b SDL-1.2

Fixed bug #615 Scott McCreary 2008-08-21 10:48:14 PDT This patch adds support for Haiku. http://ports.haiku-files.org/browser/haikuports/trunk/media-libs/libsdl/SDL-1.2.13-haiku.diff Haiku is an open-source recreation of BeOS. It has better POSIX compliance than beOS did, and other improved features, which in some cases causes us to have to "undo" previous BeOS workarounds. Here's our port log entry for it, showing the steps to force the changes into configure and Makefile: http://ports.haiku-files.org/wiki/media-libs/libsdl/1.2.13/1 Note that this was only tried on 1.2.13 stable so far. Haiku is using a newer config.guess / config.sub that doesn't yet seem to be in the released libtool, so we are having to copy it in for now. http://haiku-files.org/files/optional-packages/
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 09:18:42 +0000
parents c1c562a797a7
children
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<HTML
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>SDL_SetCursor</TITLE
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>SDL_SetCursor</H1
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NAME="AEN2563"
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><H2
>Name</H2
>SDL_SetCursor&nbsp;--&nbsp;Set the currently active mouse cursor.</DIV
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>Synopsis</H2
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_SetCursor</B
></CODE
>(SDL_Cursor *cursor);</CODE
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><H2
>Description</H2
><P
>Sets the currently active cursor to 
the specified one.
If the cursor is currently visible, the change will be immediately 
represented on the display.</P
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>See Also</H2
><P
><A
HREF="sdlgetcursor.html"
><TT
CLASS="FUNCTION"
>SDL_GetCursor</TT
></A
>,
<A
HREF="sdlcreatecursor.html"
><TT
CLASS="FUNCTION"
>SDL_CreateCursor</TT
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>,
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>SDL_ShowCursor</TT
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