view docs/html/sdlsetcolorkey.html @ 4215:d83830711a5b SDL-1.2

Fixed bug #615 Scott McCreary 2008-08-21 10:48:14 PDT This patch adds support for Haiku. http://ports.haiku-files.org/browser/haikuports/trunk/media-libs/libsdl/SDL-1.2.13-haiku.diff Haiku is an open-source recreation of BeOS. It has better POSIX compliance than beOS did, and other improved features, which in some cases causes us to have to "undo" previous BeOS workarounds. Here's our port log entry for it, showing the steps to force the changes into configure and Makefile: http://ports.haiku-files.org/wiki/media-libs/libsdl/1.2.13/1 Note that this was only tried on 1.2.13 stable so far. Haiku is using a newer config.guess / config.sub that doesn't yet seem to be in the released libtool, so we are having to copy it in for now. http://haiku-files.org/files/optional-packages/
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 09:18:42 +0000
parents 355632dca928
children
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>SDL_SetColorKey</TITLE
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><H1
><A
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>SDL_SetColorKey</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN2045"
></A
><H2
>Name</H2
>SDL_SetColorKey&nbsp;--&nbsp;Sets the color key (transparent pixel) in a blittable surface and
RLE acceleration.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN2048"
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><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
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></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SetColorKey</B
></CODE
>(SDL_Surface *surface, Uint32 flag, Uint32 key);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2055"
></A
><H2
>Description</H2
><P
> Sets the color key (transparent pixel) in a blittable surface and enables or
 disables RLE blit acceleration.</P
><P
>RLE acceleration can substantially speed up blitting of images with large
horizontal runs of transparent pixels (i.e., pixels that match the
<TT
CLASS="PARAMETER"
><I
>key</I
></TT
> value). The <TT
CLASS="PARAMETER"
><I
>key</I
></TT
> must be of the same pixel format as the <TT
CLASS="PARAMETER"
><I
>surface</I
></TT
>, <A
HREF="sdlmaprgb.html"
><TT
CLASS="FUNCTION"
>SDL_MapRGB</TT
></A
> is often useful for obtaining an acceptable value.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>flag</I
></TT
> is <TT
CLASS="LITERAL"
>SDL_SRCCOLORKEY</TT
> then
<TT
CLASS="PARAMETER"
><I
>key</I
></TT
> is the transparent pixel value in the source image of a
blit.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>flag</I
></TT
> is OR'd with
<TT
CLASS="LITERAL"
>SDL_RLEACCEL</TT
> then the surface will be draw using RLE
acceleration when drawn with
<A
HREF="sdlblitsurface.html"
>SDL_BlitSurface</A
>.  The surface will
actually be encoded for RLE acceleration the first time
<A
HREF="sdlblitsurface.html"
>SDL_BlitSurface</A
> or
<A
HREF="sdldisplayformat.html"
>SDL_DisplayFormat</A
> is called on the
surface.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>flag</I
></TT
> is 0, this function clears
any current color key.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2076"
></A
><H2
>Return Value</H2
><P
>This function returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>, or
<SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> if there was an error.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2081"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlblitsurface.html"
><TT
CLASS="FUNCTION"
>SDL_BlitSurface</TT
></A
>,
<A
HREF="sdldisplayformat.html"
><TT
CLASS="FUNCTION"
>SDL_DisplayFormat</TT
></A
>,
<A
HREF="sdlmaprgb.html"
><TT
CLASS="FUNCTION"
>SDL_MapRGB</TT
></A
>,
<A
HREF="sdlsetalpha.html"
><TT
CLASS="FUNCTION"
>SDL_SetAlpha</TT
></A
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