Mercurial > sdl-ios-xcode
view docs/html/sdllocksurface.html @ 4215:d83830711a5b SDL-1.2
Fixed bug #615
Scott McCreary 2008-08-21 10:48:14 PDT
This patch adds support for Haiku.
http://ports.haiku-files.org/browser/haikuports/trunk/media-libs/libsdl/SDL-1.2.13-haiku.diff
Haiku is an open-source recreation of BeOS. It has better POSIX compliance
than beOS did, and other improved features, which in some cases causes us to
have to "undo" previous BeOS workarounds.
Here's our port log entry for it, showing the steps to force the changes into
configure and Makefile:
http://ports.haiku-files.org/wiki/media-libs/libsdl/1.2.13/1
Note that this was only tried on 1.2.13 stable so far.
Haiku is using a newer config.guess / config.sub that doesn't yet seem to be in
the released libtool, so we are having to copy it in for now.
http://haiku-files.org/files/optional-packages/
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 09:18:42 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_LockSurface</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_FreeSurface" HREF="sdlfreesurface.html"><LINK REL="NEXT" TITLE="SDL_UnlockSurface" HREF="sdlunlocksurface.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlfreesurface.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlunlocksurface.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLLOCKSURFACE" ></A >SDL_LockSurface</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1919" ></A ><H2 >Name</H2 >SDL_LockSurface -- Lock a surface for directly access.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1922" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1923" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_LockSurface</B ></CODE >(SDL_Surface *surface);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1929" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_LockSurface</TT > sets up a surface for directly accessing the pixels. Between calls to <TT CLASS="FUNCTION" >SDL_LockSurface</TT > and <TT CLASS="FUNCTION" >SDL_UnlockSurface</TT >, you can write to and read from <TT CLASS="PARAMETER" ><I >surface-><TT CLASS="STRUCTFIELD" ><I >pixels</I ></TT ></I ></TT >, using the pixel format stored in <TT CLASS="PARAMETER" ><I >surface-><TT CLASS="STRUCTFIELD" ><I >format</I ></TT ></I ></TT >. Once you are done accessing the surface, you should use <TT CLASS="FUNCTION" >SDL_UnlockSurface</TT > to release it.</P ><P >Not all surfaces require locking. If <TT CLASS="LITERAL" >SDL_MUSTLOCK</TT >(<TT CLASS="PARAMETER" ><I >surface</I ></TT >) evaluates to <SPAN CLASS="RETURNVALUE" >0</SPAN >, then you can read and write to the surface at any time, and the pixel format of the surface will not change. </P ><P >No operating system or library calls should be made between lock/unlock pairs, as critical system locks may be held during this time.</P ><P >It should be noted, that since SDL 1.1.8 surface locks are recursive. This means that you can lock a surface multiple times, but each lock must have a match unlock. <PRE CLASS="PROGRAMLISTING" > . . SDL_LockSurface( surface ); . /* Surface is locked */ /* Direct pixel access on surface here */ . SDL_LockSurface( surface ); . /* More direct pixel access on surface */ . SDL_UnlockSurface( surface ); /* Surface is still locked */ /* Note: Is versions < 1.1.8, the surface would have been */ /* no longer locked at this stage */ . SDL_UnlockSurface( surface ); /* Surface is now unlocked */ . .</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1947" ></A ><H2 >Return Value</H2 ><P ><TT CLASS="FUNCTION" >SDL_LockSurface</TT > returns <SPAN CLASS="RETURNVALUE" >0</SPAN >, or <SPAN CLASS="RETURNVALUE" >-1</SPAN > if the surface couldn't be locked.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1953" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlunlocksurface.html" ><TT CLASS="FUNCTION" >SDL_UnlockSurface</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlfreesurface.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlunlocksurface.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_FreeSurface</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_UnlockSurface</TD ></TR ></TABLE ></DIV ></BODY ></HTML >