view docs/html/sdljoystickeventstate.html @ 4215:d83830711a5b SDL-1.2

Fixed bug #615 Scott McCreary 2008-08-21 10:48:14 PDT This patch adds support for Haiku. http://ports.haiku-files.org/browser/haikuports/trunk/media-libs/libsdl/SDL-1.2.13-haiku.diff Haiku is an open-source recreation of BeOS. It has better POSIX compliance than beOS did, and other improved features, which in some cases causes us to have to "undo" previous BeOS workarounds. Here's our port log entry for it, showing the steps to force the changes into configure and Makefile: http://ports.haiku-files.org/wiki/media-libs/libsdl/1.2.13/1 Note that this was only tried on 1.2.13 stable so far. Haiku is using a newer config.guess / config.sub that doesn't yet seem to be in the released libtool, so we are having to copy it in for now. http://haiku-files.org/files/optional-packages/
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 09:18:42 +0000
parents 355632dca928
children
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>SDL_JoystickEventState</TITLE
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><H1
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NAME="SDLJOYSTICKEVENTSTATE"
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>SDL_JoystickEventState</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN5969"
></A
><H2
>Name</H2
>SDL_JoystickEventState&nbsp;--&nbsp;Enable/disable joystick event polling</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN5972"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_JoystickEventState</B
></CODE
>(int state);</CODE
></P
><P
></P
></DIV
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><DIV
CLASS="REFSECT1"
><A
NAME="AEN5979"
></A
><H2
>Description</H2
><P
>This function is used to enable or disable joystick event processing. With joystick event processing disabled you will have to update joystick states with <A
HREF="sdljoystickupdate.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickUpdate</TT
></A
> and read the joystick information manually. <TT
CLASS="PARAMETER"
><I
>state</I
></TT
> is either <TT
CLASS="LITERAL"
>SDL_QUERY</TT
>, <TT
CLASS="LITERAL"
>SDL_ENABLE</TT
> or <TT
CLASS="LITERAL"
>SDL_IGNORE</TT
>.</P
><DIV
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><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>Joystick event handling is prefered</P
></BLOCKQUOTE
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN5990"
></A
><H2
>Return Value</H2
><P
>If <TT
CLASS="PARAMETER"
><I
>state</I
></TT
> is <TT
CLASS="LITERAL"
>SDL_QUERY</TT
> then the current state is returned, otherwise the new processing <TT
CLASS="PARAMETER"
><I
>state</I
></TT
> is returned.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN5996"
></A
><H2
>See Also</H2
><P
><A
HREF="joystick.html"
>SDL Joystick Functions</A
>,
<A
HREF="sdljoystickupdate.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickUpdate</TT
></A
>,
<A
HREF="sdljoyaxisevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_JoyAxisEvent</SPAN
></A
>,
<A
HREF="sdljoyballevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_JoyBallEvent</SPAN
></A
>,
<A
HREF="sdljoybuttonevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_JoyButtonEvent</SPAN
></A
>,
<A
HREF="sdljoyhatevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_JoyHatEvent</SPAN
></A
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