view src/video/Xext/README @ 3707:d8308bc267bc

Adam Strzelecki to SDL When graphic card has no GL_ARB_texture_rectangle YUV textures mapped with SDL_RenderCopy are stretched 2x horizontally, so only left half of texture is visible. This is due: data->texw = (GLfloat) (texture->w) / texture_w; data->texh = (GLfloat) texture->h / texture_h; But afterwards texture_w /= 2 for YUV texture, but data->texw stays as it was before, while it should be multiplied 2x. This bug can be seen in any program setting env variables: GL_APPLE_ycbcr_422=0 GL_EXT_texture_rectangle=0 GL_ARB_texture_rectangle=0
author Sam Lantinga <slouken@libsdl.org>
date Wed, 17 Feb 2010 04:42:52 +0000
parents b87d8d4c205d
children
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The reason these libraries are built outside of the standard XFree86
tree is so that they can be linked as shared object code directly into
SDL without causing any symbol collisions with code in the application.

You can't link static library code into shared libraries on non-x86
Linux platforms.  Since these libraries haven't become standard yet,
we'll just include them directly.

These sources are synchronized with XFree86 4.2.1