view build-scripts/updaterev.sh @ 3707:d8308bc267bc

Adam Strzelecki to SDL When graphic card has no GL_ARB_texture_rectangle YUV textures mapped with SDL_RenderCopy are stretched 2x horizontally, so only left half of texture is visible. This is due: data->texw = (GLfloat) (texture->w) / texture_w; data->texh = (GLfloat) texture->h / texture_h; But afterwards texture_w /= 2 for YUV texture, but data->texw stays as it was before, while it should be multiplied 2x. This bug can be seen in any program setting env variables: GL_APPLE_ycbcr_422=0 GL_EXT_texture_rectangle=0 GL_ARB_texture_rectangle=0
author Sam Lantinga <slouken@libsdl.org>
date Wed, 17 Feb 2010 04:42:52 +0000
parents b64c1d23039b
children 5e7e1f1a4056
line wrap: on
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#!/bin/sh
#
# Generate a header file with the current source revision

cd `dirname $0`
srcdir=..
header=$srcdir/include/SDL_revision.h

rev=`sh showrev.sh`
if [ "$rev" != "" ]; then
    echo "#define SDL_REVISION $rev" >$header.new
    if diff $header $header.new >/dev/null 2>&1; then
        rm $header.new
    else
        mv $header.new $header
    fi
fi