view acinclude/ac_check_define.m4 @ 3707:d8308bc267bc

Adam Strzelecki to SDL When graphic card has no GL_ARB_texture_rectangle YUV textures mapped with SDL_RenderCopy are stretched 2x horizontally, so only left half of texture is visible. This is due: data->texw = (GLfloat) (texture->w) / texture_w; data->texh = (GLfloat) texture->h / texture_h; But afterwards texture_w /= 2 for YUV texture, but data->texw stays as it was before, while it should be multiplied 2x. This bug can be seen in any program setting env variables: GL_APPLE_ycbcr_422=0 GL_EXT_texture_rectangle=0 GL_ARB_texture_rectangle=0
author Sam Lantinga <slouken@libsdl.org>
date Wed, 17 Feb 2010 04:42:52 +0000
parents 725b16784e96
children
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define(AC_CHECK_DEFINE,[dnl
  AC_CACHE_CHECK(for $1 in $2, ac_cv_define_$1,
    AC_EGREP_CPP([YES_IS_DEFINED], [
#include <$2>
#ifdef $1
YES_IS_DEFINED
#endif
    ], ac_cv_define_$1=yes, ac_cv_define_$1=no)
  )
  if test "$ac_cv_define_$1" = "yes" ; then
    AC_DEFINE([HAVE_$1],[],[Added by AC_CHECK_DEFINE])
  fi
])dnl
AC_DEFINE([HAVE_$1],[],[Added by AC_CHECK_DEFINE])