view Xcode/SDLTest/sdlcommon_prefix.h @ 3707:d8308bc267bc

Adam Strzelecki to SDL When graphic card has no GL_ARB_texture_rectangle YUV textures mapped with SDL_RenderCopy are stretched 2x horizontally, so only left half of texture is visible. This is due: data->texw = (GLfloat) (texture->w) / texture_w; data->texh = (GLfloat) texture->h / texture_h; But afterwards texture_w /= 2 for YUV texture, but data->texw stays as it was before, while it should be multiplied 2x. This bug can be seen in any program setting env variables: GL_APPLE_ycbcr_422=0 GL_EXT_texture_rectangle=0 GL_ARB_texture_rectangle=0
author Sam Lantinga <slouken@libsdl.org>
date Wed, 17 Feb 2010 04:42:52 +0000
parents d44a0a913aa2
children
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/*
 *  sdlcommon_prefix.h
 *  SDLTest
 *
 *  Created by Darrell Walisser on Wed Aug 06 2003.
 *  Copyright (c) 2003 __MyCompanyName__. All rights reserved.
 *
 */
#ifndef _SDLCOMMON_PREFIX_H_
#define _SDLCOMMON_PREFIX_H_
#include "SDL.h"
#endif