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view Xcode/SDLTest/sdlcommon_prefix.h @ 3707:d8308bc267bc
Adam Strzelecki to SDL
When graphic card has no GL_ARB_texture_rectangle YUV textures mapped with SDL_RenderCopy are stretched 2x horizontally, so only left half of texture is visible. This is due:
data->texw = (GLfloat) (texture->w) / texture_w;
data->texh = (GLfloat) texture->h / texture_h;
But afterwards texture_w /= 2 for YUV texture, but data->texw stays as it was before, while it should be multiplied 2x.
This bug can be seen in any program setting env variables: GL_APPLE_ycbcr_422=0 GL_EXT_texture_rectangle=0 GL_ARB_texture_rectangle=0
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 17 Feb 2010 04:42:52 +0000 |
parents | d44a0a913aa2 |
children |
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/* * sdlcommon_prefix.h * SDLTest * * Created by Darrell Walisser on Wed Aug 06 2003. * Copyright (c) 2003 __MyCompanyName__. All rights reserved. * */ #ifndef _SDLCOMMON_PREFIX_H_ #define _SDLCOMMON_PREFIX_H_ #include "SDL.h" #endif