view Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/___PROJECTNAMEASIDENTIFIER____Prefix.pch @ 5126:d79ff339d1f2

Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen) Joseba García Echebarria 2010-12-15 01:55:22 PST I believe the crash is caused by a check not being performed on wether an SDL_Touch element is NULL before using it in the SDL_SendTouchMotion function in src/events/SDL_touch.c around line 400. Judging from the rest of the code, there's a missing if (!touch) { return 0; } before using "touch" as SDL_GetFinger(), SDL_GetFingerIndexId() use touch->num_fingers without checking. I can attach a patch if you like. It seems pretty straightforward, though. I have yet to discover why touch is being returned as NULL as this error is only triggered when an actual gesture has been performed, maybe something related to SDL_AddTouch()?
author Sam Lantinga <slouken@libsdl.org>
date Fri, 28 Jan 2011 10:21:58 -0800
parents 62d208fd5f49
children
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//
// Prefix header for all source files of the 'ÇPROJECTNAMEÈ' target in the 'ÇPROJECTNAMEÈ' project
//

#include "SDL.h"

#ifdef __OBJC__
    #import <Cocoa/Cocoa.h>
#endif