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view Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/___PROJECTNAMEASIDENTIFIER____Prefix.pch @ 5126:d79ff339d1f2
Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen)
Joseba GarcÃa Echebarria 2010-12-15 01:55:22 PST
I believe the crash is caused by a check not being performed on wether an
SDL_Touch element is NULL before using it in the SDL_SendTouchMotion function
in src/events/SDL_touch.c around line 400.
Judging from the rest of the code, there's a missing
if (!touch) {
return 0;
}
before using "touch" as SDL_GetFinger(), SDL_GetFingerIndexId() use
touch->num_fingers without checking.
I can attach a patch if you like. It seems pretty straightforward, though.
I have yet to discover why touch is being returned as NULL as this error is
only triggered when an actual gesture has been performed, maybe something
related to SDL_AddTouch()?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 28 Jan 2011 10:21:58 -0800 |
parents | 62d208fd5f49 |
children |
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// // Prefix header for all source files of the 'ÇPROJECTNAMEÈ' target in the 'ÇPROJECTNAMEÈ' project // #include "SDL.h" #ifdef __OBJC__ #import <Cocoa/Cocoa.h> #endif