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Fixed bug #1056 (Frequent crashes in Touch events by simply touching the screen)
Joseba GarcĂa Echebarria 2010-12-15 01:55:22 PST
I believe the crash is caused by a check not being performed on wether an
SDL_Touch element is NULL before using it in the SDL_SendTouchMotion function
in src/events/SDL_touch.c around line 400.
Judging from the rest of the code, there's a missing
if (!touch) {
return 0;
}
before using "touch" as SDL_GetFinger(), SDL_GetFingerIndexId() use
touch->num_fingers without checking.
I can attach a patch if you like. It seems pretty straightforward, though.
I have yet to discover why touch is being returned as NULL as this error is
only triggered when an actual gesture has been performed, maybe something
related to SDL_AddTouch()?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 28 Jan 2011 10:21:58 -0800 |
parents | 5df0c142db9b |
children | 1435f8a6425c |
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This is a list of the platforms SDL supports, and who maintains them. Officially supported platforms ============================== (code compiles, and thoroughly tested for release) ============================== Windows XP Windows Vista Windows 7 Mac OS X 10.4+ Linux 2.6+ iOS 3.2+ Android 1.6+ Unofficially supported platforms ================================ (code compiles, but not thoroughly tested) ================================ Windows CE FreeBSD NetBSD OpenBSD Solaris Platforms supported by volunteers ================================= Pandora - maintained by Scott Smith <pickle136@sbcglobal.net> Platforms that need maintainers =============================== Nintendo DS QNX Haiku