Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32keyboard.h @ 4811:d79939f20c45
Working on Cocoa implementation.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Mon, 26 Jul 2010 21:48:53 -0400 |
parents | f7b03b6838cb |
children | 3e69e077cb95 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_win32keyboard_h #define _SDL_win32keyboard_h extern BYTE alpha_scancodes[26]; extern BYTE keypad_scancodes[10]; extern void WIN_InitKeyboard(_THIS); extern void WIN_UpdateKeymap(int keyboard); extern void WIN_QuitKeyboard(_THIS); #endif /* _SDL_win32keyboard_h */ /* vi: set ts=4 sw=4 expandtab: */