Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoashape.m @ 4811:d79939f20c45
Working on Cocoa implementation.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Mon, 26 Jul 2010 21:48:53 -0400 |
parents | 7a602fd2121f |
children | 5660aac926e9 1f9915666afd |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2010 Eli Gottlieb This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Eli Gottlieb eligottlieb@gmail.com */ #include "SDL_cocoavideo.h" #include "SDL_shape.h" #include "SDL_cocoashape.h" SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window) { SDL_WindowData* data = (SDL_WindowData*)window->driverdata; [data->nswindow setAlpha:1.0]; [data->nswindow setOpaque:YES]; [data->nswindow setStyleMask:NSBorderlessWindowMask]; SDL_Shaper* result = result = malloc(sizeof(SDL_WindowShaper)); result->window = window; result->mode.mode = ShapeModeDefault; result->mode.parameters.binarizationCutoff = 1; result->usershownflag = 0; window->shaper = result; SDL_ShapeData* data = malloc(sizeof(SDL_ShapeData)); result->driverdata = data; data->context = [data->nswindow graphicsContext]; data->saved = SDL_False; data->rects = NULL; data->count = 0; int resized_properly = Cocoa_ResizeWindowShape(window); assert(resized_properly == 0); return result; } int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { SDL_WindowData* data = (SDL_WindowData*)shaper->window->driverdata; if(data->saved == SDL_True) { [data->context restoreGraphicsState]; data->saved = SDL_False; } [data->context saveGraphicsState]; data->saved = SDL_True; [[NSColor clearColor] set]; NSRectFill([[data->nswindow contentView] frame]); /* TODO: It looks like Cocoa can set a clipping path based on a list of rectangles. That's what we get from the Windoze shape-calculation code: a list of rectangles. This will work... I think. */ } int Cocoa_ResizeWindowShape(SDL_Window *window) { SDL_ShapeData* data = window->shaper->driverdata; assert(data != NULL); return 0; }