Mercurial > sdl-ios-xcode
view src/video/wscons/SDL_wsconsvideo.h @ 2378:d76ecec0c3f7 gsoc2008_iphone
iPhone SDL 1.3 demos go here. All these demos are written using pure SDL 1.3 code. No compatibility calls! Perhaps if they are any good they could be use as tests for the SDL 1.3 release.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 18 Jul 2008 20:46:02 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_wsconsvideo_h #define _SDL_wsconsvideo_h #include <sys/time.h> #include <termios.h> #include <dev/wscons/wsconsio.h> #include "SDL_mouse.h" #include "SDL_mutex.h" #include "../SDL_sysvideo.h" void WSCONS_ReportError(char *fmt, ...); /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this #define private (this->hidden) /* Private display data */ typedef void WSCONS_bitBlit(Uint8 * src_pos, int srcRightDelta, // pixels, not bytes int srcDownDelta, // pixels, not bytes Uint8 * dst_pos, int dst_linebytes, int width, int height); struct SDL_PrivateVideoData { int fd; /* file descriptor of open device */ struct wsdisplay_fbinfo info; /* frame buffer characteristics */ int physlinebytes; /* number of bytes per row */ int redMask, greenMask, blueMask; Uint8 *fbstart; /* These refer to the surface used, */ int fblinebytes; /* physical frame buffer or shadow. */ size_t fbmem_len; Uint8 *physmem; Uint8 *shadowmem; int rotate; int shadowFB; /* Tells whether a shadow is being used. */ WSCONS_bitBlit *blitFunc; SDL_Rect *SDL_modelist[2]; unsigned int kbdType; int did_save_tty; struct termios saved_tty; }; #endif /* _SDL_wsconsvideo_h */ /* vi: set ts=4 sw=4 expandtab: */