view src/video/uikit/SDL_uikitevents.m @ 2378:d76ecec0c3f7 gsoc2008_iphone

iPhone SDL 1.3 demos go here. All these demos are written using pure SDL 1.3 code. No compatibility calls! Perhaps if they are any good they could be use as tests for the SDL 1.3 release.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 18 Jul 2008 20:46:02 +0000
parents eec14ed2bb18
children 491958a6c881
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Being a null driver, there's no event stream. We just define stubs for
   most of the API. */

#include "SDL.h"
#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"

#include "SDL_uikitvideo.h"
#include "SDL_uikitevents.h"

#import <Foundation/Foundation.h>
#include "jump.h"

void
UIKit_PumpEvents(_THIS)
{
	/* 
		When the user presses the 'home' button on the iPod
		the application exits -- immediatly.
	 
		Unlike in Mac OS X, it appears there is no way to cancel the termination.
	 
		This doesn't give the SDL user's application time to respond to an SDL_Quit event.
		So what we do is that in the UIApplicationDelegate class (SDLUIApplicationDelegate),
		when the delegate receives the ApplicationWillTerminate message, we execute
		a longjmp statement to get back here, preventing an immediate exit.
	 
	 */	
	if (setjmp(*jump_env()) != 0) {
		NSLog(@"Bam! We're back");
	}
	else {
		SInt32 result;
		do {
			result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE);
		} while(result == kCFRunLoopRunHandledSource);

	}

}

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