view src/video/photon/SDL_phyuv_c.h @ 2378:d76ecec0c3f7 gsoc2008_iphone

iPhone SDL 1.3 demos go here. All these demos are written using pure SDL 1.3 code. No compatibility calls! Perhaps if they are any good they could be use as tests for the SDL 1.3 release.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 18 Jul 2008 20:46:02 +0000
parents c121d94672cb
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef __SDL_PH_YUV_H__
#define __SDL_PH_YUV_H__

/* This is the photon implementation of YUV video overlays */

#include "SDL_video.h"
#include "SDL_ph_video.h"

struct private_yuvhwdata
{
    FRAMEDATA *CurrentFrameData;
    FRAMEDATA *FrameData0;
    FRAMEDATA *FrameData1;
    PgScalerProps_t props;
    PgScalerCaps_t caps;
    PgVideoChannel_t *channel;
    PhArea_t CurrentViewPort;
    PhPoint_t CurrentWindowPos;
    long format;
    int scaler_on;
    int current;
    long YStride;
    long VStride;
    long UStride;
    int ischromakey;
    long chromakey;
    int forcedredraw;
    unsigned long State;
    long flags;
    int locked;
};

extern SDL_Overlay *ph_CreateYUVOverlay(_THIS, int width, int height,
                                        Uint32 format, SDL_Surface * display);
extern int ph_LockYUVOverlay(_THIS, SDL_Overlay * overlay);
extern void ph_UnlockYUVOverlay(_THIS, SDL_Overlay * overlay);
extern int ph_DisplayYUVOverlay(_THIS, SDL_Overlay * overlay, SDL_Rect * src,
                                SDL_Rect * dst);
extern void ph_FreeYUVOverlay(_THIS, SDL_Overlay * overlay);

#endif /* __SDL_PH_YUV_H__ */
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