view src/video/directfb/SDL_DirectFB_mouse.c @ 2378:d76ecec0c3f7 gsoc2008_iphone

iPhone SDL 1.3 demos go here. All these demos are written using pure SDL 1.3 code. No compatibility calls! Perhaps if they are any good they could be use as tests for the SDL 1.3 release.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 18 Jul 2008 20:46:02 +0000
parents 1e690901ecd7
children e1da92da346c e82a0e3e9b0e
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_DirectFB_video.h"
#include "SDL_DirectFB_mouse.h"

#include "../SDL_sysvideo.h"
#include "../../events/SDL_mouse_c.h"

static SDL_Cursor *DirectFB_CreateCursor(SDL_Surface * surface, int hot_x,
                                         int hot_y);
static int DirectFB_ShowCursor(SDL_Cursor * cursor);
static void DirectFB_MoveCursor(SDL_Cursor * cursor);
static void DirectFB_FreeCursor(SDL_Cursor * cursor);
static void DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_WindowID windowID,
                               int x, int y);
static void DirectFB_FreeMouse(SDL_Mouse * mouse);

void
DirectFB_InitMouse(_THIS)
{
    SDL_DFB_DEVICEDATA(_this);
    SDL_Mouse mouse;

    SDL_zero(mouse);
    mouse.CreateCursor = DirectFB_CreateCursor;
    mouse.ShowCursor = DirectFB_ShowCursor;
    mouse.MoveCursor = DirectFB_MoveCursor;
    mouse.FreeCursor = DirectFB_FreeCursor;
    mouse.WarpMouse = DirectFB_WarpMouse;
    mouse.FreeMouse = DirectFB_FreeMouse;
    devdata->mouse = SDL_AddMouse(&mouse, -1);
}

void
DirectFB_QuitMouse(_THIS)
{
    SDL_DFB_DEVICEDATA(_this);

    SDL_DelMouse(devdata->mouse);
}

/* Create a cursor from a surface */
static SDL_Cursor *
DirectFB_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
{
    SDL_VideoDevice *dev = SDL_GetVideoDevice();

    SDL_DFB_DEVICEDATA(dev);
    DFB_CursorData *curdata;
    DFBResult ret;
    DFBSurfaceDescription dsc;
    SDL_Cursor *cursor;
    Uint32 *dest;
    Uint32 *p;
    int pitch, i;

    SDL_DFB_CALLOC(cursor, 1, sizeof(*cursor));
    SDL_DFB_CALLOC(curdata, 1, sizeof(*curdata));

    dsc.flags =
        DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
    dsc.caps = DSCAPS_NONE;     //DSCAPS_SYSTEMONLY;
    dsc.width = surface->w;
    dsc.height = surface->h;
    dsc.pixelformat = DSPF_ARGB;

    SDL_DFB_CHECKERR(devdata->dfb->
                     CreateSurface(devdata->dfb, &dsc, &curdata->surf));
    curdata->hotx = hot_x;
    curdata->hoty = hot_y;
    cursor->driverdata = curdata;

    SDL_DFB_CHECKERR(curdata->surf->
                     Lock(curdata->surf, DSLF_WRITE, (void *) &dest, &pitch));

    //FIXME: Implies a lot of things, e.g. rgba format for SDL_SURFACE ....
    p = surface->pixels;
    for (i = 0; i < surface->w * surface->h; i++)
        if (p[i] == 0x00000000)
            dest[i] = 0x00000000;
        else
            dest[i] = p[i];
    //memcpy(dest, surface->pixels, surface->w * surface->h * 4);
    curdata->surf->Unlock(curdata->surf);
    return cursor;
  error:
    return NULL;
}

/* Show the specified cursor, or hide if cursor is NULL */
static int
DirectFB_ShowCursor(SDL_Cursor * cursor)
{
    //FIXME check for null cursor here
    SDL_DFB_CURSORDATA(cursor);
    SDL_VideoDevice *dev = SDL_GetVideoDevice();
    SDL_DFB_DEVICEDATA(dev);
#if 0
    DFB_DisplayData *dispdata =
        (DFB_DisplayData *) dev->displays[dev->current_display].driverdata;
#endif
    DFBResult ret;
    SDL_WindowID wid;

    wid = SDL_GetFocusWindow();
    if (!wid)
        return -1;
    else {
        SDL_Window *window = SDL_GetWindowFromID(wid);
        SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
        DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
        DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;

        if (cursor)
            SDL_DFB_CHECKERR(windata->window->
                             SetCursorShape(windata->window, curdata->surf,
                                            curdata->hotx, curdata->hoty));
        //FIXME: This is somehow a directfb issue
        //TODO: Check administrative 
        SDL_DFB_CHECKERR(dispdata->layer->
                         SetCooperativeLevel(dispdata->layer,
                                             DLSCL_ADMINISTRATIVE));
        SDL_DFB_CHECKERR(dispdata->layer->
                         SetCursorOpacity(dispdata->layer,
                                          cursor ? 0xC0 : 0x00));
        SDL_DFB_CHECKERR(dispdata->layer->
                         SetCooperativeLevel(dispdata->layer, DLSCL_SHARED));
    }

    return 0;
  error:
    return -1;
}

/* This is called when a mouse motion event occurs */
static void
DirectFB_MoveCursor(SDL_Cursor * cursor)
{
    SDL_DFB_CURSORDATA(cursor);
    /* Do we need to do something here ? */
}

/* Free a window manager cursor */
static void
DirectFB_FreeCursor(SDL_Cursor * cursor)
{
    SDL_DFB_CURSORDATA(cursor);

    SDL_DFB_RELEASE(curdata->surf);
    SDL_DFB_FREE(cursor->driverdata);
    SDL_DFB_FREE(cursor);
}

/* Warp the mouse to (x,y) */
static void
DirectFB_WarpMouse(SDL_Mouse * mouse, SDL_WindowID windowID, int x, int y)
{
//      SDL_DFB_CURSORDATA(cursor);     
    SDL_Window *window = SDL_GetWindowFromID(windowID);
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata;
    DFB_WindowData *windata = (DFB_WindowData *) window->driverdata;
    DFBResult ret;
    int cx, cy;

    SDL_DFB_CHECKERR(windata->window->GetPosition(windata->window, &cx, &cy));
    SDL_DFB_CHECKERR(dispdata->layer->
                     WarpCursor(dispdata->layer, cx + x, cy + y));

  error:
    return;
}

/* Free the mouse when it's time */
static void
DirectFB_FreeMouse(SDL_Mouse * mouse)
{
    // nothing yet  

}

/* vi: set ts=4 sw=4 expandtab: */