view test/testkeys.c @ 4896:d72e28642940

Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette will fail if the display e.g. is RGB32 or RGB24. The patch will ignore errors in SDL_SetDislayPalette. This should also affect the opengl renderer on systems supporting paletted textures - mine does not (NVIDIA). With this patch the directfb drivers delivers the same results for test_palette like the software renderer. Kind regards, André
author Sam Lantinga <slouken@libsdl.org>
date Mon, 27 Sep 2010 00:48:56 -0700
parents 1a8bab15a45d
children 25d4feb7c127
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/* Print out all the scancodes we have, just to verify them */

#include <stdio.h>
#include <ctype.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"

int
main(int argc, char *argv[])
{
    SDL_scancode scancode;

    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        exit(1);
    }
    for (scancode = 0; scancode < SDL_NUM_SCANCODES; ++scancode) {
        printf("Scancode #%d, \"%s\"\n", scancode,
               SDL_GetScancodeName(scancode));
    }
    SDL_Quit();
    return (0);
}