Mercurial > sdl-ios-xcode
view build-scripts/showrev.sh @ 4896:d72e28642940
Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
will fail if the display e.g. is RGB32 or RGB24. The patch will ignore
errors in SDL_SetDislayPalette.
This should also affect the opengl renderer on systems supporting
paletted textures - mine does not (NVIDIA).
With this patch the directfb drivers delivers the same results for
test_palette like the software renderer.
Kind regards,
André
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 27 Sep 2010 00:48:56 -0700 |
parents | fa77a6429698 |
children | a727eda441be |
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#!/bin/sh # # Print the current source revision, if available # FIXME: this prints the tip, which isn't useful if you're on a different # branch, or just not sync'd to the tip. hg tip --template 'hg-{rev}:{node|short}' || echo "hg-0:baadf00d"