view android/scripts/ald.sh @ 4896:d72e28642940

Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette will fail if the display e.g. is RGB32 or RGB24. The patch will ignore errors in SDL_SetDislayPalette. This should also affect the opengl renderer on systems supporting paletted textures - mine does not (NVIDIA). With this patch the directfb drivers delivers the same results for test_palette like the software renderer. Kind regards, André
author Sam Lantinga <slouken@libsdl.org>
date Mon, 27 Sep 2010 00:48:56 -0700
parents 0f05f2f16fad
children
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#!/bin/bash
ANDROID_NDK="/home/paul/Projects/gsoc/sdk/android-ndk-r4"
TOOLS_PATH="$ANDROID_NDK/build/prebuilt/linux-x86/arm-eabi-4.2.1/bin"
ADDITIONAL_LIBS=`dirname "$0"`/android_libs/

export PATH=$TOOLS_PATH:$PATH

LD="arm-eabi-ld"

#ldflags
ACC_L="	-rpath-link=$ANDROID_NDK/build/platforms/android-8/arch-arm/usr/lib/ \
		-dynamic-linker=/system/bin/linker \
		-lc -nostdlib \
 		$ANDROID_NDK/build/platforms/android-8/arch-arm/usr/lib/crtbegin_static.o \
 		-L$ANDROID_NDK/build/platforms/android-8/arch-arm/usr/lib/ \
 		-L$ANDROID_NDK/build/prebuilt/linux-x86/arm-eabi-4.2.1/lib/gcc/arm-eabi/4.2.1 \
 		-L$ADDITIONAL_LIBS "
		
$LD $ACC_L $LDFLAGS $@ -lgcc