Mercurial > sdl-ios-xcode
view android/scripts/acc.sh @ 4896:d72e28642940
Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
will fail if the display e.g. is RGB32 or RGB24. The patch will ignore
errors in SDL_SetDislayPalette.
This should also affect the opengl renderer on systems supporting
paletted textures - mine does not (NVIDIA).
With this patch the directfb drivers delivers the same results for
test_palette like the software renderer.
Kind regards,
André
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 27 Sep 2010 00:48:56 -0700 (2010-09-27) |
parents | 0f05f2f16fad |
children |
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#!/bin/bash ANDROID_NDK="/home/paul/Projects/gsoc/sdk/android-ndk-r4" TOOLS_PATH="$ANDROID_NDK/build/prebuilt/linux-x86/arm-eabi-4.2.1/bin" export PATH=$TOOLS_PATH:$PATH CC="arm-eabi-gcc" #cflags ACC_C=" -I$ANDROID_NDK/build/platforms/android-8/common/include \ -I$ANDROID_NDK/build/platforms/android-8/arch-arm/usr/include \ -DANDROID -DANDROID_NDK -c" $CC $CFLAGS $ACC_C $@