Mercurial > sdl-ios-xcode
view android/project/res/layout/main.xml @ 4896:d72e28642940
Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
will fail if the display e.g. is RGB32 or RGB24. The patch will ignore
errors in SDL_SetDislayPalette.
This should also affect the opengl renderer on systems supporting
paletted textures - mine does not (NVIDIA).
With this patch the directfb drivers delivers the same results for
test_palette like the software renderer.
Kind regards,
André
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 27 Sep 2010 00:48:56 -0700 |
parents | 9076cdb027af |
children |
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<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="Hello World, SDLActivity" /> </LinearLayout>