view android/project/res/layout/main.xml @ 4896:d72e28642940

Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette will fail if the display e.g. is RGB32 or RGB24. The patch will ignore errors in SDL_SetDislayPalette. This should also affect the opengl renderer on systems supporting paletted textures - mine does not (NVIDIA). With this patch the directfb drivers delivers the same results for test_palette like the software renderer. Kind regards, André
author Sam Lantinga <slouken@libsdl.org>
date Mon, 27 Sep 2010 00:48:56 -0700
parents 9076cdb027af
children
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<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="fill_parent"
    android:layout_height="fill_parent"
    >
<TextView  
    android:layout_width="fill_parent" 
    android:layout_height="wrap_content" 
    android:text="Hello World, SDLActivity"
    />
</LinearLayout>