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Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette will fail if the display e.g. is RGB32 or RGB24. The patch will ignore errors in SDL_SetDislayPalette. This should also affect the opengl renderer on systems supporting paletted textures - mine does not (NVIDIA). With this patch the directfb drivers delivers the same results for test_palette like the software renderer. Kind regards, André
author Sam Lantinga <slouken@libsdl.org>
date Mon, 27 Sep 2010 00:48:56 -0700
parents 9076cdb027af
children
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# This file is automatically generated by Android Tools.
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# location of the SDK. This is only used by Ant
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sdk.dir=/home/paul/Projects/gsoc/sdk/android-sdk-linux_86