view android/project/jni/Android.mk @ 4896:d72e28642940

Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette will fail if the display e.g. is RGB32 or RGB24. The patch will ignore errors in SDL_SetDislayPalette. This should also affect the opengl renderer on systems supporting paletted textures - mine does not (NVIDIA). With this patch the directfb drivers delivers the same results for test_palette like the software renderer. Kind regards, André
author Sam Lantinga <slouken@libsdl.org>
date Mon, 27 Sep 2010 00:48:56 -0700
parents 9076cdb027af
children
line wrap: on
line source

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := sdlapp
SDL := ../../../

LOCAL_CFLAGS := -DANDROID_NDK \
                -DDISABLE_IMPORTGL \
                -I$(SDL)/include

LOCAL_SRC_FILES := \
    android-support.cpp \
    lesson05.c \

LOCAL_LDLIBS := -lGLESv1_CM -ldl -llog -lSDL -lgcc -L$(SDL)

include $(BUILD_SHARED_LIBRARY)