Mercurial > sdl-ios-xcode
view android/project/jni/Android.mk @ 4896:d72e28642940
Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
will fail if the display e.g. is RGB32 or RGB24. The patch will ignore
errors in SDL_SetDislayPalette.
This should also affect the opengl renderer on systems supporting
paletted textures - mine does not (NVIDIA).
With this patch the directfb drivers delivers the same results for
test_palette like the software renderer.
Kind regards,
André
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 27 Sep 2010 00:48:56 -0700 |
parents | 9076cdb027af |
children |
line wrap: on
line source
LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := sdlapp SDL := ../../../ LOCAL_CFLAGS := -DANDROID_NDK \ -DDISABLE_IMPORTGL \ -I$(SDL)/include LOCAL_SRC_FILES := \ android-support.cpp \ lesson05.c \ LOCAL_LDLIBS := -lGLESv1_CM -ldl -llog -lSDL -lgcc -L$(SDL) include $(BUILD_SHARED_LIBRARY)