Mercurial > sdl-ios-xcode
view Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/SDLOpenGLApp.xcodeproj/TemplateInfo.plist @ 4896:d72e28642940
Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
will fail if the display e.g. is RGB32 or RGB24. The patch will ignore
errors in SDL_SetDislayPalette.
This should also affect the opengl renderer on systems supporting
paletted textures - mine does not (NVIDIA).
With this patch the directfb drivers delivers the same results for
test_palette like the software renderer.
Kind regards,
André
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 27 Sep 2010 00:48:56 -0700 |
parents | 232e5e00e398 |
children |
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{ FilesToRename = { "SDLApp_Prefix.pch" = "ÇPROJECTNAMEÈ_Prefix.pch"; }; FilesToMacroExpand = ( "ÇPROJECTNAMEÈ_Prefix.pch", "Info.plist", "English.lproj/InfoPlist.strings", "main.c", ); Description = "This project builds an SDL-based application that uses OpenGL."; }