Mercurial > sdl-ios-xcode
view Xcode/TemplatesForXcodeSnowLeopard/SDL Cocoa Application/English.lproj/SDLMain.nib/info.nib @ 4896:d72e28642940
Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
will fail if the display e.g. is RGB32 or RGB24. The patch will ignore
errors in SDL_SetDislayPalette.
This should also affect the opengl renderer on systems supporting
paletted textures - mine does not (NVIDIA).
With this patch the directfb drivers delivers the same results for
test_palette like the software renderer.
Kind regards,
André
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 27 Sep 2010 00:48:56 -0700 |
parents | d44a0a913aa2 |
children |
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<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>IBDocumentLocation</key> <string>62 117 356 240 0 0 1152 848 </string> <key>IBEditorPositions</key> <dict> <key>29</key> <string>62 362 195 44 0 0 1152 848 </string> </dict> <key>IBFramework Version</key> <string>291.0</string> <key>IBOpenObjects</key> <array> <integer>29</integer> </array> <key>IBSystem Version</key> <string>6L60</string> </dict> </plist>