Mercurial > sdl-ios-xcode
view Xcode/SDL/pkg-support/devel-resources/install.sh @ 4896:d72e28642940
Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
will fail if the display e.g. is RGB32 or RGB24. The patch will ignore
errors in SDL_SetDislayPalette.
This should also affect the opengl renderer on systems supporting
paletted textures - mine does not (NVIDIA).
With this patch the directfb drivers delivers the same results for
test_palette like the software renderer.
Kind regards,
André
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 27 Sep 2010 00:48:56 -0700 |
parents | d63e9f5944ae |
children |
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#!/bin/sh # finish up the installation # this script should be executed using the sudo command # this file is copied to SDL-devel.post_install and SDL-devel.post_upgrade # inside the .pkg bundle echo "Running post-install script" umask 022 USER=`basename ~` echo "User is \"$USER\"" ROOT=/Developer/Documentation/SDL echo "Fixing framework permissions" find $ROOT -type d -exec chmod a+rx {} \; find $ROOT -type f -exec chmod a+r {} \; ## We're not installing frameworks here anymore. The single ## framework should be installed to /Library/Frameworks which ## is handled by the standard package (not developer package). ## Using the home directory here is problematic for multi-user systems too. # echo "Moving SDL.framework to ~/Library/Frameworks" # move SDL to its proper home, so the target stationary works #sudo -u $USER mkdir -p ~/Library/Frameworks #sudo -u $USER /Developer/Tools/CpMac -r $ROOT/SDL.framework ~/Library/Frameworks ## I'm not sure where this gets created and what's put in there. rm -rf $ROOT/SDL.framework ## I think precompiled headers have changed through the revisions of Apple's gcc. ## I don't know how useful this is anymore w.r.t. Apple's newest system for precompiled headers. ## I'm removing this for now. # echo "Precompiling Header" # precompile header for speedier compiles #sudo -u $USER /usr/bin/cc -precomp ~/Library/Frameworks/SDL.framework/Headers/SDL.h -o ~/Library/Frameworks/SDL.framework/Headers/SDL.p # find the directory to store stationary in if [ -e "/Library/Application Support/Apple/Developer Tools" ] ; then echo "Installing project stationary for XCode" PBXDIR="/Library/Application Support/Apple/Developer Tools" else echo "Installing project stationary for Project Builder" PBXDIR="/Developer/ProjectBuilder Extras" fi # move stationary to its proper home mkdir -p "$PBXDIR/Project Templates/Application" mkdir -p "$PBXDIR/Target Templates/SDL" cp -r "$ROOT/Project Stationary/SDL Application" "$PBXDIR/Project Templates/Application/" cp -r "$ROOT/Project Stationary/SDL Cocoa Application" "$PBXDIR/Project Templates/Application/" cp -r "$ROOT/Project Stationary/SDL Custom Cocoa Application" "$PBXDIR/Project Templates/Application/" cp -r "$ROOT/Project Stationary/SDL OpenGL Application" "$PBXDIR/Project Templates/Application/" cp "$ROOT/Project Stationary/Application.trgttmpl" "$PBXDIR/Target Templates/SDL/" rm -rf "$ROOT/Project Stationary" # Actually, man doesn't check this directory by default, so this isn't # very helpful anymore. #echo "Installing Man Pages" ## remove old man pages #rm -rf "/Developer/Documentation/ManPages/man3/SDL"* # ## install man pages #mkdir -p "/Developer/Documentation/ManPages/man3" #cp "$ROOT/docs/man3/SDL"* "/Developer/Documentation/ManPages/man3/" #rm -rf "$ROOT/docs/man3" # #echo "Rebuilding Apropos Database" ## rebuild apropos database #/usr/libexec/makewhatis # copy README file to your home directory sudo -u $USER cp "$ROOT/Readme SDL Developer.txt" ~/ # open up the README file sudo -u $USER open ~/"Readme SDL Developer.txt"