Mercurial > sdl-ios-xcode
view Xcode/SDL/Info-Framework.plist @ 4896:d72e28642940
Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
will fail if the display e.g. is RGB32 or RGB24. The patch will ignore
errors in SDL_SetDislayPalette.
This should also affect the opengl renderer on systems supporting
paletted textures - mine does not (NVIDIA).
With this patch the directfb drivers delivers the same results for
test_palette like the software renderer.
Kind regards,
André
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 27 Sep 2010 00:48:56 -0700 |
parents | 9e9a2476f704 |
children |
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<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDevelopmentRegion</key> <string>English</string> <key>CFBundleExecutable</key> <string>SDL</string> <key>CFBundleGetInfoString</key> <string>http://www.libsdl.org</string> <key>CFBundleIconFile</key> <string></string> <key>CFBundleIdentifier</key> <string>SDL</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>Simple DirectMedia Layer</string> <key>CFBundlePackageType</key> <string>FMWK</string> <key>CFBundleShortVersionString</key> <string>1.2.14</string> <key>CFBundleSignature</key> <string>SDLX</string> <key>CFBundleVersion</key> <string>1.3.0</string> </dict> </plist>