view Xcode-iPhoneOS/Demos/src/common.h @ 4896:d72e28642940

Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette will fail if the display e.g. is RGB32 or RGB24. The patch will ignore errors in SDL_SetDislayPalette. This should also affect the opengl renderer on systems supporting paletted textures - mine does not (NVIDIA). With this patch the directfb drivers delivers the same results for test_palette like the software renderer. Kind regards, André
author Sam Lantinga <slouken@libsdl.org>
date Mon, 27 Sep 2010 00:48:56 -0700
parents 20326ba2bda2
children
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/*
 *	common.h
 *	written by Holmes Futrell
 *	use however you want
 */

#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 480

extern int randomInt(int min, int max);
extern float randomFloat(float min, float max);
extern void fatalError(const char *string);