Mercurial > sdl-ios-xcode
view Makefile.android @ 4896:d72e28642940
Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette
will fail if the display e.g. is RGB32 or RGB24. The patch will ignore
errors in SDL_SetDislayPalette.
This should also affect the opengl renderer on systems supporting
paletted textures - mine does not (NVIDIA).
With this patch the directfb drivers delivers the same results for
test_palette like the software renderer.
Kind regards,
André
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 27 Sep 2010 00:48:56 -0700 |
parents | faa228f7ce5b |
children | bd009a923441 |
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# Makefile to build the SDL library include ./android/config.cfg #get ANDROID_NDK TOOLS_PATH=$(ANDROID_NDK)/build/prebuilt/linux-x86/arm-eabi-4.2.1/bin ANDROID_INCLUDES = -I$(ANDROID_NDK)/build/platforms/android-4/common/include \ -I$(ANDROID_NDK)/build/platforms/android-4/arch-arm/usr/include INCLUDE = -I./include CFLAGS = -g -O2 $(INCLUDE) $(ANDROID_INCLUDES) -DANDROID -DANDROID_NDK -static AR = $(TOOLS_PATH)/arm-eabi-ar RANLIB = $(TOOLS_PATH)/arm-eabi-ranlib CC = $(TOOLS_PATH)/arm-eabi-gcc CONFIG_H = include/SDL_config.h TARGET = libSDL.a SOURCES = \ src/*.c \ src/audio/*.c \ src/cpuinfo/*.c \ src/events/*.c \ src/file/*.c \ src/joystick/*.c \ src/haptic/*.c \ src/stdlib/*.c \ src/thread/*.c \ src/timer/*.c \ src/video/*.c \ src/power/*.c \ src/audio/android/*.c \ src/video/android/*.c \ src/joystick/android/*.c \ src/haptic/dummy/*.c \ src/atomic/dummy/*.c \ src/thread/pthread/*.c \ src/timer/unix/*.c \ src/loadso/dummy/*.c \ OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g') all: $(TARGET) $(TARGET): $(CONFIG_H) $(OBJECTS) $(AR) crv $@ $^ $(RANLIB) $@ $(CONFIG_H): cp $(CONFIG_H).default $(CONFIG_H) clean: rm -f $(TARGET) $(OBJECTS)