view Makefile.android @ 4896:d72e28642940

Code will never reach SDL_SetTexturePalette since SDL_SetDisplayPalette will fail if the display e.g. is RGB32 or RGB24. The patch will ignore errors in SDL_SetDislayPalette. This should also affect the opengl renderer on systems supporting paletted textures - mine does not (NVIDIA). With this patch the directfb drivers delivers the same results for test_palette like the software renderer. Kind regards, André
author Sam Lantinga <slouken@libsdl.org>
date Mon, 27 Sep 2010 00:48:56 -0700
parents faa228f7ce5b
children bd009a923441
line wrap: on
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# Makefile to build the SDL library

include ./android/config.cfg #get ANDROID_NDK

TOOLS_PATH=$(ANDROID_NDK)/build/prebuilt/linux-x86/arm-eabi-4.2.1/bin
ANDROID_INCLUDES = 	-I$(ANDROID_NDK)/build/platforms/android-4/common/include \
					-I$(ANDROID_NDK)/build/platforms/android-4/arch-arm/usr/include 
INCLUDE = -I./include
CFLAGS  = -g -O2 $(INCLUDE) $(ANDROID_INCLUDES) -DANDROID -DANDROID_NDK -static

AR	= $(TOOLS_PATH)/arm-eabi-ar
RANLIB	= $(TOOLS_PATH)/arm-eabi-ranlib
CC = $(TOOLS_PATH)/arm-eabi-gcc


CONFIG_H = include/SDL_config.h
TARGET  = libSDL.a
SOURCES = \
	src/*.c \
	src/audio/*.c \
	src/cpuinfo/*.c \
	src/events/*.c \
	src/file/*.c \
	src/joystick/*.c \
	src/haptic/*.c \
	src/stdlib/*.c \
	src/thread/*.c \
	src/timer/*.c \
	src/video/*.c \
	src/power/*.c \
	src/audio/android/*.c \
	src/video/android/*.c \
	src/joystick/android/*.c \
	src/haptic/dummy/*.c \
	src/atomic/dummy/*.c \
	src/thread/pthread/*.c \
	src/timer/unix/*.c \
	src/loadso/dummy/*.c \

OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')

all: $(TARGET)

$(TARGET): $(CONFIG_H) $(OBJECTS)
	$(AR) crv $@ $^
	$(RANLIB) $@

$(CONFIG_H):
	cp $(CONFIG_H).default $(CONFIG_H)

clean:
	rm -f $(TARGET) $(OBJECTS)