view src/video/photon/SDL_ph_image_c.h @ 3023:d72a0dd80e8b

DirectFB cleanups & simple window manager - use SDL_getenv, not getenv ... - no more support for 0.9.25 - not even mentioned any longer on directfb.org - fix fullscreen issues - add a simple window manager unless the directfb team comes up with a working wm. The driver has support for a very, very basic window manager you may want to use when runnning with "wm=default". Use export SDL_DIRECTFB_WM=1 to enable basic window borders including icon support. In order to have the window title rendered, you need to have the following font installed: /usr/share/fonts/truetype/freefont/FreeSans.ttf
author Couriersud <couriersud@arcor.de>
date Sun, 11 Jan 2009 23:49:23 +0000
parents 99210400e8b9
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef __SDL_PH_IMAGE_H__
#define __SDL_PH_IMAGE_H__

#include "../../events/SDL_events_c.h"
#include "SDL_ph_video.h"

struct private_hwdata
{
    PdOffscreenContext_t *offscreenctx;
    PdOSCCreateLockParams_t crlockparam;
    PdOSCLockParams_t lockparam;
    Uint32 colorkey;
};

extern int ph_SetupImage(_THIS, SDL_Surface * screen);
extern void ph_DestroyImage(_THIS, SDL_Surface * screen);
extern int ph_SetupUpdateFunction(_THIS, SDL_Surface * screen, Uint32 flags);

extern int ph_AllocHWSurface(_THIS, SDL_Surface * surface);
extern void ph_FreeHWSurface(_THIS, SDL_Surface * surface);
extern int ph_CheckHWBlit(_THIS, SDL_Surface * src, SDL_Surface * dst);
extern int ph_FillHWRect(_THIS, SDL_Surface * surface, SDL_Rect * rect,
                         Uint32 color);
extern int ph_LockHWSurface(_THIS, SDL_Surface * surface);
extern void ph_UnlockHWSurface(_THIS, SDL_Surface * surface);
extern int ph_FlipHWSurface(_THIS, SDL_Surface * surface);
extern int ph_SetHWColorKey(_THIS, SDL_Surface * surface, Uint32 key);
extern int ph_SetHWAlpha(_THIS, SDL_Surface * surface, Uint8 alpha);
extern int ph_HWAccelBlit(SDL_Surface * src, SDL_Rect * srcrect,
                          SDL_Surface * dst, SDL_Rect * dstrect);
extern int ph_UpdateHWInfo(_THIS);

extern void ph_NormalUpdate(_THIS, int numrects, SDL_Rect * rects);
extern void ph_OCUpdate(_THIS, int numrects, SDL_Rect * rects);
extern void ph_OCDCUpdate(_THIS, int numrects, SDL_Rect * rects);
extern void ph_OpenGLUpdate(_THIS, int numrects, SDL_Rect * rects);

#endif /* __SDL_PH_IMAGE_H__ */
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