Mercurial > sdl-ios-xcode
view src/video/nds/SDL_ndsvideo.h @ 4179:d7294b7c732d SDL-1.2
Date: Fri, 24 Apr 2009 17:47:07 +0200
From: Stefan Klug
Subject: Re: [SDL] SVN doesn't compile for wince
the patch applied for Revision 4483 was seemingly not checked for side
effects.
It broke the WinCE build.
The attached patch should fix these problems. I'm not using SDL 1.2 on
CE anymore, and therefore haven't tested the patch... but at least it
compiles ;-)
Regards Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 07 May 2009 12:40:16 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_ndsvideo_h #define _SDL_ndsvideo_h #include "SDL_mouse.h" #include "../SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this /* Private display data */ struct SDL_PrivateVideoData { int w, h; void *buffer; short ndsmode; short secondbufferallocd; }; /* #define NDS_VIDC_BASE 0x4000000 #define NDS_DISPCNT (*(volatile Uint32*)(NDS_VIDC_BASE)) #define NDS_VIDC_SCANLINE (NDS_VIDC_BASE+6) #define NDS_SCANLINE (*(volatile Uint8*)(NDS_VIDC_SCANLINE)) #define NDS_DISP_MODE(n) (n&7) #define NDS_DISP_BG2 0x400 #define NDS_DISP_FB 0x10 #define NDS_PAL_BASE 0x5000000 #define NDS_BGPAL ((volatile Uint16*)(NDS_PAL_BASE)) #define NDS_OBJPAL ((volatile Uint16*)(NDS_PAL_BASE+0x200)) #define NDS_VRAM_BASE 0x6000000 #define NDS_VRAM_2NDBUF 0x600a000 #define NDS_VRAM = ((volatile Uint16* )NDS_VRAM_BASE) */ #endif /* _SDL_ndsvideo_h */