view src/video/nds/SDL_ndsvideo.c @ 4179:d7294b7c732d SDL-1.2

Date: Fri, 24 Apr 2009 17:47:07 +0200 From: Stefan Klug Subject: Re: [SDL] SVN doesn't compile for wince the patch applied for Revision 4483 was seemingly not checked for side effects. It broke the WinCE build. The attached patch should fix these problems. I'm not using SDL 1.2 on CE anymore, and therefore haven't tested the patch... but at least it compiles ;-) Regards Stefan
author Sam Lantinga <slouken@libsdl.org>
date Thu, 07 May 2009 12:40:16 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include <nds.h>
#include <nds/registers_alt.h>
#include "SDL.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"

#include "SDL_ndsvideo.h"
#include "SDL_ndsevents_c.h"
#include "SDL_ndsmouse_c.h"

#define NDSVID_DRIVER_NAME "nds"

/* Initialization/Query functions */
static int NDS_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **NDS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *NDS_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int NDS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
static void NDS_VideoQuit(_THIS);

/* Hardware surface functions */
static int NDS_AllocHWSurface(_THIS, SDL_Surface *surface);
static int NDS_LockHWSurface(_THIS, SDL_Surface *surface);
static int NDS_FlipHWSurface(_THIS, SDL_Surface *surface);
static void NDS_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void NDS_FreeHWSurface(_THIS, SDL_Surface *surface);

/* etc. */
static void NDS_UpdateRects(_THIS, int numrects, SDL_Rect *rects);

/* NDS driver bootstrap functions */

static int NDS_Available(void)
{
	return(1);
}

static void NDS_DeleteDevice(SDL_VideoDevice *device)
{
	SDL_free(device->hidden);
	SDL_free(device);
}

void on_irq_vblank() 
{	
  // Disable interrupts
  //REG_IME = 0;
  scanKeys();

  //  VBLANK_INTR_WAIT_FLAGS |= IRQ_VBLANK; 
  //  REG_IF |= IRQ_VBLANK; 
  //REG_IF = REG_IF;

  // Enable interrupts
  //REG_IME = 1;
}

static int HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
                        SDL_Surface *dst, SDL_Rect *dstrect)
 {
	return 0;
 }
 
static int CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst)
{
 	if (src->flags & SDL_SRCALPHA) return false;
 	if (src->flags & SDL_SRCCOLORKEY) return false;
 	if (src->flags & SDL_HWPALETTE ) return false;
 	if (dst->flags & SDL_SRCALPHA) return false;
 	if (dst->flags & SDL_SRCCOLORKEY) return false;
 	if (dst->flags & SDL_HWPALETTE ) return false;

 	if (src->format->BitsPerPixel != dst->format->BitsPerPixel) return false;
 	if (src->format->BytesPerPixel != dst->format->BytesPerPixel) return false;
 		
        src->map->hw_blit = HWAccelBlit;
        return true;
}

static SDL_VideoDevice *NDS_CreateDevice(int devindex)
{
	SDL_VideoDevice *device=0;


	/* Initialize all variables that we clean on shutdown */
	device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
	if ( device ) {
		SDL_memset(device, 0, (sizeof *device));
		device->hidden = (struct SDL_PrivateVideoData *)
				SDL_malloc((sizeof *device->hidden));
	}
	if ( (device == NULL) || (device->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( device ) {
			SDL_free(device);
		}
		return(0);
	} 
	SDL_memset(device->hidden, 0, (sizeof *device->hidden));

	/* Set the function pointers */
	device->VideoInit = NDS_VideoInit;
	device->ListModes = NDS_ListModes;
	device->SetVideoMode = NDS_SetVideoMode;
	device->CreateYUVOverlay = NULL;
	device->SetColors = NDS_SetColors;
	device->UpdateRects = NDS_UpdateRects;
	device->VideoQuit = NDS_VideoQuit;
	device->AllocHWSurface = NDS_AllocHWSurface;
	device->CheckHWBlit = CheckHWBlit;
	device->FillHWRect = NULL;
	device->SetHWColorKey = NULL;
	device->SetHWAlpha = NULL;
	device->LockHWSurface = NDS_LockHWSurface;
	device->UnlockHWSurface = NDS_UnlockHWSurface;
	device->FlipHWSurface = NDS_FlipHWSurface;
	device->FreeHWSurface = NDS_FreeHWSurface;
	device->SetCaption = NULL;
	device->SetIcon = NULL;
	device->IconifyWindow = NULL;
	device->GrabInput = NULL;
	device->GetWMInfo = NULL;
	device->InitOSKeymap = NDS_InitOSKeymap;
	device->PumpEvents = NDS_PumpEvents;
	device->info.blit_hw=1;

	device->free = NDS_DeleteDevice;
	return device;
}

VideoBootStrap NDS_bootstrap = {
	NDSVID_DRIVER_NAME, "SDL NDS video driver",
	NDS_Available, NDS_CreateDevice
};

	u16* frontBuffer;// = (u16*)(0x06000000);
	u16* backBuffer;// =  (u16*)(0x06000000 + 256 * 256 * 2); 
int NDS_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
	//printf("WARNING: You are using the SDL NDS video driver!\n");

	/* Determine the screen depth (use default 8-bit depth) */
	/* we change this during the SDL_SetVideoMode implementation... */
	vformat->BitsPerPixel = 16;	// mode 3
	vformat->BytesPerPixel = 2;
	vformat->Rmask = 0x0000f800;
	vformat->Gmask = 0x000007e0;
	vformat->Bmask = 0x0000001f; 
    powerON(POWER_ALL);
	irqInit();
	irqSet(IRQ_VBLANK, on_irq_vblank); 
	irqEnable(IRQ_VBLANK);

    //set the mode for 2 text layers and two extended background layers
	//videoSetMode(MODE_5_2D | DISPLAY_BG3_ACTIVE); 
	videoSetMode(MODE_6_2D| DISPLAY_BG2_ACTIVE); 
	
	//set the sub background up for text display (we could just print to one
	//of the main display text backgrounds just as easily
	videoSetModeSub(MODE_0_2D | DISPLAY_BG0_ACTIVE); //sub bg 0 will be used to print text
	
    //set the first two banks as background memory and the third as sub background memory
    //D is not used..if you need a bigger background then you will need to map
    //more vram banks consecutivly (VRAM A-D are all 0x20000 bytes in size)
    //vramSetMainBanks(VRAM_A_MAIN_BG_0x6000000, VRAM_B_MAIN_BG_0x6020000,VRAM_C_SUB_BG , VRAM_D_LCD); 
	vramSetMainBanks(VRAM_A_MAIN_BG,VRAM_B_MAIN_BG,VRAM_C_MAIN_BG,VRAM_D_MAIN_BG);
	//vramSetBankA(VRAM_A_MAIN_BG);
	//vramSetBankB(VRAM_B_MAIN_BG);
	//vramSetBankC(VRAM_C_MAIN_BG);
	//vramSetBankD(VRAM_D_MAIN_BG);
	//vramSetBankE(VRAM_E_MAIN_BG);
	//vramSetBankF(VRAM_F_MAIN_BG);
	//vramSetBankG(VRAM_G_MAIN_BG);
	vramSetBankH(VRAM_H_SUB_BG);
	vramSetBankI(VRAM_I_LCD);
    
	////////////////set up text background for text/////////////////////
    SUB_BG0_CR = BG_MAP_BASE(8);
	
	BG_PALETTE_SUB[255] = RGB15(31,31,31);//by default font will be rendered with color 255
	///////////////set up our bitmap background///////////////////////

	//BG3_CR = BG_BMP16_512x512;
	
	//these are rotation backgrounds so you must set the rotation attributes:
    //these are fixed point numbers with the low 8 bits the fractional part
    //this basicaly gives it a 1:1 translation in x and y so you get a nice flat bitmap
      /*  BG3_XDX = 1<<8;
        BG3_XDY = 0; 
        BG3_YDX = 0;
        BG3_YDY = 1<<8;
    //our bitmap looks a bit better if we center it so scroll down (256 - 192) / 2 
        BG3_CX = 0;
        BG3_CY = 0; 	
		*/
	//consoleInit() is a lot more flexible but this gets you up and running quick
	consoleInitDefault((u16*)SCREEN_BASE_BLOCK_SUB(8), (u16*)CHAR_BASE_BLOCK_SUB(0), 16); 
	

	frontBuffer =(u16*)(0x06000000);
	//backBuffer  =(u16*)(0x06000000 + 1024 * 512*2); 

	//lcdSwap();
	/* We're done! */
	return(0); 
}

SDL_Rect **NDS_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
	return (SDL_Rect **) -1;
}

SDL_Surface *NDS_SetVideoMode(_THIS, SDL_Surface *current,
				int width, int height, int bpp, Uint32 flags)
{
	Uint32 Rmask, Gmask, Bmask, Amask; 

	//if(width > 1024 || height > 512 || bpp > 16)
	//	return(NULL);

	if(bpp >8) {
		bpp=16;
 		Rmask = 0x0000001F;
		Gmask = 0x000003E0;
		Bmask = 0x00007C00;
		Amask = 0x00008000;

		videoSetMode(MODE_5_2D| DISPLAY_BG2_ACTIVE); 

		vramSetMainBanks(VRAM_A_MAIN_BG,VRAM_B_MAIN_BG,VRAM_C_MAIN_BG,VRAM_D_MAIN_BG);

		BG2_CR = BG_BMP16_512x512;
	    BG2_XDX = ((width / 256) << 8) | (width % 256) ; 
        BG2_XDY = 0; 
        BG2_YDX = 0;	
        BG2_YDY = ((height / 192) << 8) | ((height % 192) + (height % 192) / 3) ;
        BG2_CX = 0;
        BG2_CY = 0; 
//        for (i=0;i<256*192;i++)
//	        frontBuffer[i] = RGB15(31,0,0)|BIT(15);
	}
	else
	if(bpp <= 8) {
		bpp=8;
		Rmask = 0x00000000;
		Gmask = 0x00000000; 
		Bmask = 0x00000000;
		BG2_CR = BG_BMP8_1024x512;
        BG2_XDX = ((width / 256) << 8) | (width % 256) ;
        BG2_XDY = 0; 
        BG2_YDX = 0;
        BG2_YDY = ((height / 192) << 8) | ((height % 192) + (height % 192) / 3) ;

	}
	else
		if(bpp < 15) bpp=15;
	if(width<=256) width=256;
	else
		if(width<256) width=256;
	if(height<=192) height=192;
	else
		if(height<192) height=192;
	
	if(bpp==8)
	{
		if(width<256) width=256;
		if(height<192) height=192;
		this->hidden->ndsmode=4;
	}
	
	if(bpp==15)
	{
		if(width<256) this->hidden->ndsmode=5;
		else this->hidden->ndsmode=3; 
	}

	this->hidden->buffer= frontBuffer;//NDS_VRAM_BASE;
	
	//NDS_DISPCNT = NDS_DISP_MODE(this->hidden->ndsmode)|NDS_DISP_BG2;
	
 	//fprintf(stderr,"Setting mode %dx%d (ndsmode %d)\n", width, height,this->hidden->ndsmode);

	// FIXME: How do I tell that 15 bits mode is 555?

	SDL_memset(this->hidden->buffer, 0, 1024 * 512* ((this->hidden->ndsmode==4 || this->hidden->ndsmode==5) ? 2 : 1 ) * ((bpp+7) / 8));

	/* Allocate the new pixel format for the screen */
	if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, Amask) ) {
		this->hidden->buffer = NULL;
		SDL_SetError("Couldn't allocate new pixel format for requested mode");
		return(NULL);
	}

	/* Set up the new mode framebuffer */
	current->flags = flags | SDL_FULLSCREEN | SDL_HWSURFACE | (this->hidden->ndsmode > 0 ? SDL_DOUBLEBUF : 0);
	this->hidden->w = current->w = width;
	this->hidden->h = current->h = height;
	current->pixels = frontBuffer;

	if (flags & SDL_DOUBLEBUF) { 
		this->hidden->secondbufferallocd=1;
		backBuffer=(u16*)SDL_malloc(1024*512*2);
		current->pixels = backBuffer; 
	}
	if(bpp==8)
		current->pitch =1024;
	else
		current->pitch =512*2;

	/* We're done */
	return(current);
}

static int NDS_AllocHWSurface(_THIS, SDL_Surface *surface)
{
	if(this->hidden->secondbufferallocd) {
		//printf("double double buffer alloc\n");
		return -1;
	}
	//if(this->hidden->ndsmode==3)
	//{
	//	printf("no 2nd buffer in mode3\n");
	//	return -1;
	//}
	//printf("second buffer\n");
	//this->hidden->secondbufferallocd=1;
	//backBuffer=(u16*)malloc(1024*512*2);
	//surface->pixels = backBuffer; 

	return(0);
}
static void NDS_FreeHWSurface(_THIS, SDL_Surface *surface)
{
	//free(backBuffer);
	this->hidden->secondbufferallocd=0;
}
int z=0;
/* We need to wait for vertical retrace on page flipped displays */
static int NDS_LockHWSurface(_THIS, SDL_Surface *surface)
{
/*
	uint8* a = surface->pixels;
  int i,j;
  a += 5 * SCREEN_WIDTH + 5;
  for( i = 0; i < 195; ++i) {
    uint16* line = a + (SCREEN_WIDTH * i);
    for( j = 0; j < 158; ++j) {
      *line++ = RGB15(155,155,25);
    }
  }
*/
	//if (z <256)
	// BG_PALETTE[z++]=RGB15(255-z,z,255-z);

 
	return(0);
}

static void NDS_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
	return;
}

static int NDS_FlipHWSurface(_THIS, SDL_Surface *surface)
{
	if(this->hidden->secondbufferallocd){
		while(DISP_Y!=192);
	    while(DISP_Y==192); 
		//printf("flip");

		dmaCopyAsynch(backBuffer,frontBuffer,1024*512);
	}
		//printf("flip\n");
        //u16* temp = surface->pixels;
        //surface->pixels = frontBuffer;
        //frontBuffer = temp;
	/*	u8* vram=BG_GFX;
	int x,y;
	for(y = 0; y < 512; y++)
		dmaCopy(&frontBuffer[y*rects->w], &vram[y*512],512);
	//unsigned char buf;
	
	//printf("NDS_FlipHWSurface\n");
	//printf("ptr now: 0x%x\n",surface->pixels);

	    while(DISP_Y!=192);
	    while(DISP_Y==192); 
        //swap
        u16* temp = frontBuffer;
        frontBuffer = backBuffer;
        backBuffer = temp;
        
        //flip 
        //base is 16KB and screen size is 256x256x2 (128KB)
        BG2_CR ^= BG_BMP_BASE( 512 / 16 ); */
/*
	if(surface->pixels == frontBuffer)//NDS_VRAM_BASE)
	{
			while(DISP_Y!=192);
	while(DISP_Y==192); 
        //swap
        u16* temp = backBuffer;
        backBuffer = frontBuffer;
        frontBuffer = temp;
        
        //flip 
        //base is 16KB and screen size is 256x256x2 (128KB)
        BG3_CR ^= BG_BMP_BASE( 128 / 16 ); 
	}
	else
	{

		while(DISP_Y!=192);
	while(DISP_Y==192); 
        //swap
        u16* temp = frontBuffer;
        frontBuffer = backBuffer;
        backBuffer = temp;
        
        //flip 
        //base is 16KB and screen size is 256x256x2 (128KB)
        BG3_CR ^= BG_BMP_BASE( 128 / 16 ); 
		
	}
	*/
	//printf("ptr then: 0x%x\n",surface->pixels);

	//printf("setting dispcnt to 0x%x\n",NDS_DISPCNT = NDS_DISP_MODE(this->hidden->ndsmode)|NDS_DISP_BG2| buf);
	return(0);
}

static void NDS_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
{
	//fprintf(stderr,"update\n");
	/* do nothing. */
	//dmaCopy(frontBuffer,BG_GFX,512*512);
	 /*
	u8* vram=(u8*)BG_GFX;
	int x,y;
	for(y = 0; y < 512; y++)
		dmaCopy(&frontBuffer[y*rects->w], &vram[y*512],512);
	 */

}

int NDS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
	//printf("SetColors\n");
	short r,g,b;
	
	if(this->hidden->ndsmode != 4)
	{
		printf("This is not a palettized mode\n");
		return -1;
	}

	int i,j=firstcolor+ncolors;
	for(i=firstcolor;i<j;i++)
	{
		r=colors[i].r>>3;
		g=colors[i].g>>3;
		b=colors[i].b>>3;
		BG_PALETTE[i]=RGB15(r, g, b);
	} 

	return(0);
}

/* Note:  If we are terminated, this could be called in the middle of
   another SDL video routine -- notably UpdateRects.
*/
void NDS_VideoQuit(_THIS)
{
}