view src/video/bwindow/SDL_sysmouse.cc @ 4179:d7294b7c732d SDL-1.2

Date: Fri, 24 Apr 2009 17:47:07 +0200 From: Stefan Klug Subject: Re: [SDL] SVN doesn't compile for wince the patch applied for Revision 4483 was seemingly not checked for side effects. It broke the WinCE build. The attached patch should fix these problems. I'm not using SDL 1.2 on CE anymore, and therefore haven't tested the patch... but at least it compiles ;-) Regards Stefan
author Sam Lantinga <slouken@libsdl.org>
date Thu, 07 May 2009 12:40:16 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include <AppKit.h>
#include <GameKit.h>

#include "SDL_BWin.h"

extern "C" {
#include "../SDL_cursor_c.h"
#include "SDL_sysmouse_c.h"

/* Convert bits to padded bytes */
#define PADDED_BITS(bits)  ((bits+7)/8)

/* The implementation dependent data for the window manager cursor */
struct WMcursor {
	char *bits;
};

/* Can this be done in the BeOS? */
WMcursor *BE_CreateWMCursor(_THIS,
		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
{
	WMcursor *cursor;
	int allowed_x;
	int allowed_y;
	int run, pad, i;
	char *cptr;

	allowed_x = 16;	/* BeOS limitation */
	allowed_y = 16;	/* BeOS limitation */
	if ( (w > allowed_x) || (h > allowed_y) ) {
		SDL_SetError("Only cursors of dimension (%dx%d) are allowed",
							allowed_x, allowed_y);
		return(NULL);
	}

	/* Allocate the cursor */
	cursor = (WMcursor *)SDL_malloc(sizeof(WMcursor));
	if ( cursor == NULL ) {
		SDL_OutOfMemory();
		return(NULL);
	}
	cursor->bits = (char *)SDL_malloc(4+2*((allowed_x/8)*allowed_y));
	if ( cursor->bits == NULL ) {
		SDL_free(cursor);
		SDL_OutOfMemory();
		return(NULL);
	}
	cursor->bits[0] = allowed_y;		/* Size of the cursor */
	cursor->bits[1] = 1;			/* Bit depth of cursor */
	cursor->bits[2] = hot_y;
	cursor->bits[3] = hot_x;
	cptr = &cursor->bits[4];

	/* Pad out to the normal cursor size */
	run = PADDED_BITS(w);
	pad = PADDED_BITS(allowed_x)-run;
	for ( i=0; i<h; ++i ) {
		SDL_memcpy(cptr, data, run);
		SDL_memset(cptr+run, 0, pad);
		data += run;
		cptr += (run+pad);
	}
	for ( ; i<allowed_y; ++i ) {
		SDL_memset(cptr, 0, run+pad);
		cptr += (run+pad);
	}
	for ( i=0; i<h; ++i ) {
		/* FIXME: The mask should be OR'd with the data to turn 
		   inverted color pixels black, since inverted color pixels
		   aren't supported under BeOS.
		 */
		SDL_memcpy(cptr, mask, run);
		SDL_memset(cptr+run, 0, pad);
		mask += run;
		cptr += (run+pad);
	}
	for ( ; i<allowed_y; ++i ) {
		SDL_memset(cptr, 0, run+pad);
		cptr += (run+pad);
	}
	return(cursor);
}

int BE_ShowWMCursor(_THIS, WMcursor *cursor)
{
	if ( be_app->Lock() ) {
		if ( cursor == NULL ) {
			if ( SDL_BlankCursor != NULL ) {
				be_app->SetCursor(SDL_BlankCursor->bits);
			}
		} else {
			be_app->SetCursor(cursor->bits);
		}
		be_app->Unlock();
	}
	return(1);
}

void BE_FreeWMCursor(_THIS, WMcursor *cursor)
{
	SDL_free(cursor->bits);
	SDL_free(cursor);
}

/* Implementation by Christian Bauer <cbauer@student.physik.uni-mainz.de> */
void BE_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
	BPoint pt;
	SDL_Win->GetXYOffset(pt.x, pt.y);
	pt.x += x;
	pt.y += y;
	SDL_Win->Lock();
	SDL_Win->ConvertToScreen(&pt);
	SDL_Win->Unlock();
	set_mouse_position((int32)pt.x, (int32)pt.y);
}

/* Check to see if we need to enter or leave mouse relative mode */
void BE_CheckMouseMode(_THIS)
{
        /* If the mouse is hidden and input is grabbed, we use relative mode */
        if ( !(SDL_cursorstate & CURSOR_VISIBLE) &&
             (_this->input_grab != SDL_GRAB_OFF) ) {
                mouse_relative = 1;
        } else {
                mouse_relative = 0;
        }
}

}; /* Extern C */