Mercurial > sdl-ios-xcode
view src/video/ataricommon/SDL_ikbdinterrupt_s.h @ 4179:d7294b7c732d SDL-1.2
Date: Fri, 24 Apr 2009 17:47:07 +0200
From: Stefan Klug
Subject: Re: [SDL] SVN doesn't compile for wince
the patch applied for Revision 4483 was seemingly not checked for side
effects.
It broke the WinCE build.
The attached patch should fix these problems. I'm not using SDL 1.2 on
CE anymore, and therefore haven't tested the patch... but at least it
compiles ;-)
Regards Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 07 May 2009 12:40:16 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* * Mouse vector * * Patrice Mandin */ #ifndef _SDL_IKBDINTERRUPT_S_H_ #define _SDL_IKBDINTERRUPT_S_H_ #include <mint/osbind.h> #include "SDL_stdinc.h" /* Const */ #define IKBD_JOY_UP (1<<0) #define IKBD_JOY_DOWN (1<<1) #define IKBD_JOY_LEFT (1<<2) #define IKBD_JOY_RIGHT (1<<3) #define IKBD_JOY_FIRE (1<<7) /* Variables */ extern volatile Uint8 SDL_AtariIkbd_keyboard[128]; /* Keyboard table */ extern volatile Uint16 SDL_AtariIkbd_mouseb; /* Mouse on port 0, buttons */ extern volatile Sint16 SDL_AtariIkbd_mousex; /* Mouse X relative motion */ extern volatile Sint16 SDL_AtariIkbd_mousey; /* Mouse Y relative motion */ extern volatile Uint16 SDL_AtariIkbd_joystick; /* Joystick on port 1 */ /* For joystick driver to know if this is usable */ extern Uint16 SDL_AtariIkbd_enabled; /* Functions */ extern void SDL_AtariIkbdInstall(void); extern void SDL_AtariIkbdUninstall(void); #endif /* _SDL_IKBDINTERRUPT_S_H_ */