view src/video/SDL_yuv.c @ 4179:d7294b7c732d SDL-1.2

Date: Fri, 24 Apr 2009 17:47:07 +0200 From: Stefan Klug Subject: Re: [SDL] SVN doesn't compile for wince the patch applied for Revision 4483 was seemingly not checked for side effects. It broke the WinCE build. The attached patch should fix these problems. I'm not using SDL 1.2 on CE anymore, and therefore haven't tested the patch... but at least it compiles ;-) Regards Stefan
author Sam Lantinga <slouken@libsdl.org>
date Thu, 07 May 2009 12:40:16 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* This is the implementation of the YUV video surface support */

#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_yuvfuncs.h"
#include "SDL_yuv_sw_c.h"


SDL_Overlay *SDL_CreateYUVOverlay(int w, int h, Uint32 format,
                                  SDL_Surface *display)
{
	SDL_VideoDevice *video = current_video;
	SDL_VideoDevice *this  = current_video;
	const char *yuv_hwaccel;
	SDL_Overlay *overlay;

	if ( (display->flags & SDL_OPENGL) == SDL_OPENGL ) {
		SDL_SetError("YUV overlays are not supported in OpenGL mode");
		return NULL;
	}

	/* Display directly on video surface, if possible */
	if ( SDL_getenv("SDL_VIDEO_YUV_DIRECT") ) {
		if ( (display == SDL_PublicSurface) &&
		     ((SDL_VideoSurface->format->BytesPerPixel == 2) ||
		      (SDL_VideoSurface->format->BytesPerPixel == 4)) ) {
			display = SDL_VideoSurface;
		}
	}
	overlay = NULL;
        yuv_hwaccel = SDL_getenv("SDL_VIDEO_YUV_HWACCEL");
	if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) &&
	     (!yuv_hwaccel || (SDL_atoi(yuv_hwaccel) > 0)) ) {
		overlay = video->CreateYUVOverlay(this, w, h, format, display);
	}
	/* If hardware YUV overlay failed ... */
	if ( overlay == NULL ) {
		overlay = SDL_CreateYUV_SW(this, w, h, format, display);
	}
	return overlay;
}

int SDL_LockYUVOverlay(SDL_Overlay *overlay)
{
	if ( overlay == NULL ) {
		SDL_SetError("Passed NULL overlay");
		return -1;
	}
	return overlay->hwfuncs->Lock(current_video, overlay);
}

void SDL_UnlockYUVOverlay(SDL_Overlay *overlay)
{
	if ( overlay == NULL ) {
		return;
	}
	overlay->hwfuncs->Unlock(current_video, overlay);
}

int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect)
{
	SDL_Rect src, dst;
	int srcx, srcy, srcw, srch;
	int dstx, dsty, dstw, dsth;

	if ( overlay == NULL || dstrect == NULL ) {
		SDL_SetError("Passed NULL overlay or dstrect");
		return -1;
	}

	/* Clip the rectangle to the screen area */
	srcx = 0;
	srcy = 0;
	srcw = overlay->w;
	srch = overlay->h;
	dstx = dstrect->x;
	dsty = dstrect->y;
	dstw = dstrect->w;
	dsth = dstrect->h;
	if ( dstx < 0 ) {
		srcw += (dstx * overlay->w) / dstrect->w;
		dstw += dstx;
		srcx -= (dstx * overlay->w) / dstrect->w;
		dstx = 0;
	}
	if ( (dstx+dstw) > current_video->screen->w ) {
		int extra = (dstx+dstw - current_video->screen->w);
		srcw -= (extra * overlay->w) / dstrect->w;
		dstw -= extra;
	}
	if ( dsty < 0 ) {
		srch += (dsty * overlay->h) / dstrect->h;
		dsth += dsty;
		srcy -= (dsty * overlay->h) / dstrect->h;
		dsty = 0;
	}
	if ( (dsty+dsth) > current_video->screen->h ) {
		int extra = (dsty+dsth - current_video->screen->h);
		srch -= (extra * overlay->h) / dstrect->h;
		dsth -= extra;
	}
	if ( srcw <= 0 || srch <= 0 ||
	     srch <= 0 || dsth <= 0 ) {
		return 0;
	}
	/* Ugh, I can't wait for SDL_Rect to be int values */
	src.x = srcx;
	src.y = srcy;
	src.w = srcw;
	src.h = srch;
	dst.x = dstx;
	dst.y = dsty;
	dst.w = dstw;
	dst.h = dsth;
	return overlay->hwfuncs->Display(current_video, overlay, &src, &dst);
}

void SDL_FreeYUVOverlay(SDL_Overlay *overlay)
{
	if ( overlay == NULL ) {
		return;
	}
	if ( overlay->hwfuncs ) {
		overlay->hwfuncs->FreeHW(current_video, overlay);
	}
	SDL_free(overlay);
}