Mercurial > sdl-ios-xcode
view src/audio/dummy/SDL_dummyaudio.c @ 4179:d7294b7c732d SDL-1.2
Date: Fri, 24 Apr 2009 17:47:07 +0200
From: Stefan Klug
Subject: Re: [SDL] SVN doesn't compile for wince
the patch applied for Revision 4483 was seemingly not checked for side
effects.
It broke the WinCE build.
The attached patch should fix these problems. I'm not using SDL 1.2 on
CE anymore, and therefore haven't tested the patch... but at least it
compiles ;-)
Regards Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 07 May 2009 12:40:16 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org This file written by Ryan C. Gordon (icculus@icculus.org) */ #include "SDL_config.h" /* Output audio to nowhere... */ #include "SDL_rwops.h" #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "SDL_dummyaudio.h" /* The tag name used by DUMMY audio */ #define DUMMYAUD_DRIVER_NAME "dummy" /* Audio driver functions */ static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec); static void DUMMYAUD_WaitAudio(_THIS); static void DUMMYAUD_PlayAudio(_THIS); static Uint8 *DUMMYAUD_GetAudioBuf(_THIS); static void DUMMYAUD_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int DUMMYAUD_Available(void) { const char *envr = SDL_getenv("SDL_AUDIODRIVER"); if (envr && (SDL_strcmp(envr, DUMMYAUD_DRIVER_NAME) == 0)) { return(1); } return(0); } static void DUMMYAUD_DeleteDevice(SDL_AudioDevice *device) { SDL_free(device->hidden); SDL_free(device); } static SDL_AudioDevice *DUMMYAUD_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); if ( this ) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { SDL_free(this); } return(0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Set the function pointers */ this->OpenAudio = DUMMYAUD_OpenAudio; this->WaitAudio = DUMMYAUD_WaitAudio; this->PlayAudio = DUMMYAUD_PlayAudio; this->GetAudioBuf = DUMMYAUD_GetAudioBuf; this->CloseAudio = DUMMYAUD_CloseAudio; this->free = DUMMYAUD_DeleteDevice; return this; } AudioBootStrap DUMMYAUD_bootstrap = { DUMMYAUD_DRIVER_NAME, "SDL dummy audio driver", DUMMYAUD_Available, DUMMYAUD_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void DUMMYAUD_WaitAudio(_THIS) { /* Don't block on first calls to simulate initial fragment filling. */ if (this->hidden->initial_calls) this->hidden->initial_calls--; else SDL_Delay(this->hidden->write_delay); } static void DUMMYAUD_PlayAudio(_THIS) { /* no-op...this is a null driver. */ } static Uint8 *DUMMYAUD_GetAudioBuf(_THIS) { return(this->hidden->mixbuf); } static void DUMMYAUD_CloseAudio(_THIS) { if ( this->hidden->mixbuf != NULL ) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } } static int DUMMYAUD_OpenAudio(_THIS, SDL_AudioSpec *spec) { float bytes_per_sec = 0.0f; /* Allocate mixing buffer */ this->hidden->mixlen = spec->size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if ( this->hidden->mixbuf == NULL ) { return(-1); } SDL_memset(this->hidden->mixbuf, spec->silence, spec->size); bytes_per_sec = (float) (((spec->format & 0xFF) / 8) * spec->channels * spec->freq); /* * We try to make this request more audio at the correct rate for * a given audio spec, so timing stays fairly faithful. * Also, we have it not block at all for the first two calls, so * it seems like we're filling two audio fragments right out of the * gate, like other SDL drivers tend to do. */ this->hidden->initial_calls = 2; this->hidden->write_delay = (Uint32) ((((float) spec->size) / bytes_per_sec) * 1000.0f); /* We're ready to rock and roll. :-) */ return(0); }