view docs/man3/SDL_keysym.3 @ 4179:d7294b7c732d SDL-1.2

Date: Fri, 24 Apr 2009 17:47:07 +0200 From: Stefan Klug Subject: Re: [SDL] SVN doesn't compile for wince the patch applied for Revision 4483 was seemingly not checked for side effects. It broke the WinCE build. The attached patch should fix these problems. I'm not using SDL 1.2 on CE anymore, and therefore haven't tested the patch... but at least it compiles ;-) Regards Stefan
author Sam Lantinga <slouken@libsdl.org>
date Thu, 07 May 2009 12:40:16 +0000
parents 4e3b250c950e
children 1238da4a7112
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.TH "SDL_keysym" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_keysym \- Keysym structure
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  Uint8 scancode;
  SDLKey sym;
  SDLMod mod;
  Uint16 unicode;
} SDL_keysym;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBscancode\fR
Hardware specific scancode
.TP 20
\fBsym\fR
SDL virtual keysym
.TP 20
\fBmod\fR
Current key modifiers
.TP 20
\fBunicode\fR
Translated character
.SH "DESCRIPTION"
.PP
The \fBSDL_keysym\fR structure is used by reporting key presses and releases since it is a part of the \fI\fBSDL_KeyboardEvent\fR\fR\&.
.PP
The \fBscancode\fR field should generally be left alone, it is the hardware dependent scancode returned by the keyboard\&. The \fBsym\fR field is extremely useful\&. It is the SDL-defined value of the key (see \fISDL Key Syms\fR\&. This field is very useful when you are checking for certain key presses, like so: 
.PP
.nf
\f(CW\&.
\&.
while(SDL_PollEvent(&event)){
  switch(event\&.type){
    case SDL_KEYDOWN:
      if(event\&.key\&.keysym\&.sym==SDLK_LEFT)
        move_left();
      break;
    \&.
    \&.
    \&.
  }
}
\&.
\&.\fR
.fi
.PP
 \fBmod\fR stores the current state of the keyboard modifiers as explained in \fI\fBSDL_GetModState\fP\fR\&. The \fBunicode\fR is only used when UNICODE translation is enabled with \fI\fBSDL_EnableUNICODE\fP\fR\&. If \fBunicode\fR is non-zero then this a the UNICODE character corresponding to the keypress\&. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character: 
.PP
.nf
\f(CWchar ch;
if ( (keysym\&.unicode & 0xFF80) == 0 ) {
  ch = keysym\&.unicode & 0x7F;
}
else {
  printf("An International Character\&.
");
}\fR
.fi
.PP
 UNICODE translation does have a slight overhead so don\&'t enable it unless its needed\&.
.SH "SEE ALSO"
.PP
\fI\fBSDLKey\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00