Mercurial > sdl-ios-xcode
view docs/html/sdlsetcolorkey.html @ 4179:d7294b7c732d SDL-1.2
Date: Fri, 24 Apr 2009 17:47:07 +0200
From: Stefan Klug
Subject: Re: [SDL] SVN doesn't compile for wince
the patch applied for Revision 4483 was seemingly not checked for side
effects.
It broke the WinCE build.
The attached patch should fix these problems. I'm not using SDL 1.2 on
CE anymore, and therefore haven't tested the patch... but at least it
compiles ;-)
Regards Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 07 May 2009 12:40:16 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_SetColorKey</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_SaveBMP" HREF="sdlsavebmp.html"><LINK REL="NEXT" TITLE="SDL_SetAlpha" HREF="sdlsetalpha.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlsavebmp.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlsetalpha.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLSETCOLORKEY" ></A >SDL_SetColorKey</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2045" ></A ><H2 >Name</H2 >SDL_SetColorKey -- Sets the color key (transparent pixel) in a blittable surface and RLE acceleration.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2048" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2049" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_SetColorKey</B ></CODE >(SDL_Surface *surface, Uint32 flag, Uint32 key);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2055" ></A ><H2 >Description</H2 ><P > Sets the color key (transparent pixel) in a blittable surface and enables or disables RLE blit acceleration.</P ><P >RLE acceleration can substantially speed up blitting of images with large horizontal runs of transparent pixels (i.e., pixels that match the <TT CLASS="PARAMETER" ><I >key</I ></TT > value). The <TT CLASS="PARAMETER" ><I >key</I ></TT > must be of the same pixel format as the <TT CLASS="PARAMETER" ><I >surface</I ></TT >, <A HREF="sdlmaprgb.html" ><TT CLASS="FUNCTION" >SDL_MapRGB</TT ></A > is often useful for obtaining an acceptable value.</P ><P >If <TT CLASS="PARAMETER" ><I >flag</I ></TT > is <TT CLASS="LITERAL" >SDL_SRCCOLORKEY</TT > then <TT CLASS="PARAMETER" ><I >key</I ></TT > is the transparent pixel value in the source image of a blit.</P ><P >If <TT CLASS="PARAMETER" ><I >flag</I ></TT > is OR'd with <TT CLASS="LITERAL" >SDL_RLEACCEL</TT > then the surface will be draw using RLE acceleration when drawn with <A HREF="sdlblitsurface.html" >SDL_BlitSurface</A >. The surface will actually be encoded for RLE acceleration the first time <A HREF="sdlblitsurface.html" >SDL_BlitSurface</A > or <A HREF="sdldisplayformat.html" >SDL_DisplayFormat</A > is called on the surface.</P ><P >If <TT CLASS="PARAMETER" ><I >flag</I ></TT > is 0, this function clears any current color key.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2076" ></A ><H2 >Return Value</H2 ><P >This function returns <SPAN CLASS="RETURNVALUE" >0</SPAN >, or <SPAN CLASS="RETURNVALUE" >-1</SPAN > if there was an error.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2081" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlblitsurface.html" ><TT CLASS="FUNCTION" >SDL_BlitSurface</TT ></A >, <A HREF="sdldisplayformat.html" ><TT CLASS="FUNCTION" >SDL_DisplayFormat</TT ></A >, <A HREF="sdlmaprgb.html" ><TT CLASS="FUNCTION" >SDL_MapRGB</TT ></A >, <A HREF="sdlsetalpha.html" ><TT CLASS="FUNCTION" >SDL_SetAlpha</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlsavebmp.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlsetalpha.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_SaveBMP</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_SetAlpha</TD ></TR ></TABLE ></DIV ></BODY ></HTML >