Mercurial > sdl-ios-xcode
view docs/html/sdlloadwav.html @ 4179:d7294b7c732d SDL-1.2
Date: Fri, 24 Apr 2009 17:47:07 +0200
From: Stefan Klug
Subject: Re: [SDL] SVN doesn't compile for wince
the patch applied for Revision 4483 was seemingly not checked for side
effects.
It broke the WinCE build.
The attached patch should fix these problems. I'm not using SDL 1.2 on
CE anymore, and therefore haven't tested the patch... but at least it
compiles ;-)
Regards Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 07 May 2009 12:40:16 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_LoadWAV</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Audio" HREF="audio.html"><LINK REL="PREVIOUS" TITLE="SDL_GetAudioStatus" HREF="sdlgetaudiostatus.html"><LINK REL="NEXT" TITLE="SDL_FreeWAV" HREF="sdlfreewav.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlgetaudiostatus.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlfreewav.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLLOADWAV" ></A >SDL_LoadWAV</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6816" ></A ><H2 >Name</H2 >SDL_LoadWAV -- Load a WAVE file</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN6819" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN6820" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_AudioSpec *<B CLASS="FSFUNC" >SDL_LoadWAV</B ></CODE >(const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6826" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_LoadWAV</TT > This function loads a WAVE <TT CLASS="PARAMETER" ><I >file</I ></TT > into memory.</P ><P >If this function succeeds, it returns the given <A HREF="sdlaudiospec.html" ><TT CLASS="FUNCTION" >SDL_AudioSpec</TT ></A >, filled with the audio data format of the wave data, and sets <TT CLASS="PARAMETER" ><I >audio_buf</I ></TT > to a <TT CLASS="FUNCTION" >malloc</TT >'d buffer containing the audio data, and sets <TT CLASS="PARAMETER" ><I >audio_len</I ></TT > to the length of that audio buffer, in bytes. You need to free the audio buffer with <A HREF="sdlfreewav.html" ><TT CLASS="FUNCTION" >SDL_FreeWAV</TT ></A > when you are done with it.</P ><P >This function returns <TT CLASS="LITERAL" >NULL</TT > and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6841" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" >SDL_AudioSpec wav_spec; Uint32 wav_length; Uint8 *wav_buffer; /* Load the WAV */ if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){ fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError()); exit(-1); } . . . /* Do stuff with the WAV */ . . /* Free It */ SDL_FreeWAV(wav_buffer);</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6844" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlaudiospec.html" ><SPAN CLASS="STRUCTNAME" >SDL_AudioSpec</SPAN ></A >, <A HREF="sdlopenaudio.html" ><TT CLASS="FUNCTION" >SDL_OpenAudio</TT ></A >, <A HREF="sdlfreewav.html" ><TT CLASS="FUNCTION" >SDL_FreeWAV</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlgetaudiostatus.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlfreewav.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GetAudioStatus</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="audio.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_FreeWAV</TD ></TR ></TABLE ></DIV ></BODY ></HTML >