Mercurial > sdl-ios-xcode
view docs/html/sdlcreatesemaphore.html @ 4179:d7294b7c732d SDL-1.2
Date: Fri, 24 Apr 2009 17:47:07 +0200
From: Stefan Klug
Subject: Re: [SDL] SVN doesn't compile for wince
the patch applied for Revision 4483 was seemingly not checked for side
effects.
It broke the WinCE build.
The attached patch should fix these problems. I'm not using SDL 1.2 on
CE anymore, and therefore haven't tested the patch... but at least it
compiles ;-)
Regards Stefan
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 07 May 2009 12:40:16 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_CreateSemaphore</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Multi-threaded Programming" HREF="thread.html"><LINK REL="PREVIOUS" TITLE="SDL_mutexV" HREF="sdlmutexv.html"><LINK REL="NEXT" TITLE="SDL_DestroySemaphore" HREF="sdldestroysemaphore.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlmutexv.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdldestroysemaphore.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCREATESEMAPHORE" ></A >SDL_CreateSemaphore</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN7936" ></A ><H2 >Name</H2 >SDL_CreateSemaphore -- Creates a new semaphore and assigns an initial value to it.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN7939" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN7940" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h" #include "SDL_thread.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >SDL_sem *<B CLASS="FSFUNC" >SDL_CreateSemaphore</B ></CODE >(Uint32 initial_value);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7946" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_CreateSemaphore()</TT > creates a new semaphore and initializes it with the value <TT CLASS="PARAMETER" ><I >initial_value</I ></TT >. Each locking operation on the semaphore by <A HREF="sdlsemwait.html" >SDL_SemWait</A >, <A HREF="sdlsemtrywait.html" >SDL_SemTryWait</A > or <A HREF="sdlsemwaittimeout.html" >SDL_SemWaitTimeout</A > will atomically decrement the semaphore value. The locking operation will be blocked if the semaphore value is not positive (greater than zero). Each unlock operation by <A HREF="sdlsempost.html" >SDL_SemPost</A > will atomically increment the semaphore value.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7955" ></A ><H2 >Return Value</H2 ><P >Returns a pointer to an initialized semaphore or <SPAN CLASS="RETURNVALUE" >NULL</SPAN > if there was an error.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7959" ></A ><H2 >Examples</H2 ><P ><PRE CLASS="PROGRAMLISTING" >SDL_sem *my_sem; my_sem = SDL_CreateSemaphore(INITIAL_SEM_VALUE); if (my_sem == NULL) { return CREATE_SEM_FAILED; }</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7963" ></A ><H2 >See Also</H2 ><P ><A HREF="sdldestroysemaphore.html" ><TT CLASS="FUNCTION" >SDL_DestroySemaphore</TT ></A >, <A HREF="sdlsemwait.html" ><TT CLASS="FUNCTION" >SDL_SemWait</TT ></A >, <A HREF="sdlsemtrywait.html" ><TT CLASS="FUNCTION" >SDL_SemTryWait</TT ></A >, <A HREF="sdlsemwaittimeout.html" ><TT CLASS="FUNCTION" >SDL_SemWaitTimeout</TT ></A >, <A HREF="sdlsempost.html" ><TT CLASS="FUNCTION" >SDL_SemPost</TT ></A >, <A HREF="sdlsemvalue.html" ><TT CLASS="FUNCTION" >SDL_SemValue</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlmutexv.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdldestroysemaphore.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_mutexV</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="thread.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_DestroySemaphore</TD ></TR ></TABLE ></DIV ></BODY ></HTML >